Files
FNGameProj/Source/FortniteGame/Private/FortDecoPreview.cpp
T
2024-06-07 01:17:09 +02:00

45 lines
1.6 KiB
C++

#include "FortDecoPreview.h"
void AFortDecoPreview::SetVectorParameterValueOnAllPreviewMIDs_Implementation(FName ParamName, const FLinearColor& ParamValue) {
}
void AFortDecoPreview::SetScalarParameterValueOnAllPreviewMIDs_Implementation(FName ParamName, float ParamValue) {
}
void AFortDecoPreview::OnUpdateVisuals_Implementation(float DeltaSeconds, bool bSafeToPlace) {
}
void AFortDecoPreview::OnUpdateScale_Implementation(float Scale, const FVector& InWorldSpacePivot) {
}
void AFortDecoPreview::OnInitializeDecoPreview_Implementation(const ABuildingActor* NewBuildingActor, const UFortDecoItemDefinition* NewDecoItemDefinition) {
}
void AFortDecoPreview::OnBounceMotionUpdate_Implementation(float VectorScale) {
}
UTexture* AFortDecoPreview::GetTextureParameterValueFromMeshComponent(UMeshComponent* MeshComp, int32 ElementIdx, FName ParamName) {
return NULL;
}
UMaterialInstanceDynamic* AFortDecoPreview::CreatePreviewMID(UMaterialInterface* OverrideParentMaterial) {
return NULL;
}
AFortDecoPreview::AFortDecoPreview() {
FallbackAttachmentType = EBuildingAttachmentType::ATTACH_None;
FallbackPlacementType = EPlacementType::Free;
CanBePlacedMaterialScalarParam = TEXT("CanBePlaced");
ValidPlacementScalarParam = 1;
InvalidPlacementScalarParam = 1;
InverseMovementVectorMaterialParam = TEXT("InverseMovementVector");
MovementEffectScale = 1;
InverseOuterScaleVectorParam = TEXT("InverseInnerScale");
InverseInnerScaleVectorParam = TEXT("InverseOuterScale");
WorldSpacePivotVectorParam = TEXT("WorldSpacePivotLocation");
DiffuseTextureParam = TEXT("Diffuse");
FreePlacementOffset = 1;
ParentDecoHelper = NULL;
}