Files
FNGameProj/Source/FortniteGame/Private/FortDamageSet.cpp
T
2024-03-03 23:44:39 +01:00

68 lines
2.3 KiB
C++

#include "FortDamageSet.h"
#include "Net/UnrealNetwork.h"
void UFortDamageSet::OnRep_ZoneCritMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_WeaponSkill(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_StunTime(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_ShieldDamageScale(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_OutgoingBaseImpactDamage(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_OutgoingBaseEnvironmentalDamage(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_OutgoingBaseDamage(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_OutgoingBaseAbilityDamageMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_OutgoingAbilityDamage(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_KnockbackZAngle(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_KnockbackMagnitude(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_HealthDamageScale(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_DiceCritMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::OnRep_DiceCritChance(const FFortGameplayAttributeData& OldValue) {
}
void UFortDamageSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseEnvironmentalDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseImpactDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingAbilityDamage);
DOREPLIFETIME(UFortDamageSet, OutgoingBaseAbilityDamageMultiplier);
DOREPLIFETIME(UFortDamageSet, ZoneCritMultiplier);
DOREPLIFETIME(UFortDamageSet, DiceCritChance);
DOREPLIFETIME(UFortDamageSet, DiceCritMultiplier);
DOREPLIFETIME(UFortDamageSet, KnockbackMagnitude);
DOREPLIFETIME(UFortDamageSet, KnockbackZAngle);
DOREPLIFETIME(UFortDamageSet, StunTime);
DOREPLIFETIME(UFortDamageSet, WeaponSkill);
DOREPLIFETIME(UFortDamageSet, ShieldDamageScale);
DOREPLIFETIME(UFortDamageSet, HealthDamageScale);
}
UFortDamageSet::UFortDamageSet() {
}