Files
FNGameProj/Source/FortniteGame/Private/FortDamageNumbersActor.cpp
T
2024-06-07 01:17:09 +02:00

35 lines
1.2 KiB
C++

#include "FortDamageNumbersActor.h"
void AFortDamageNumbersActor::SetMaterialParameters(FFortDamageNumberInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation) {
}
AFortDamageNumbersActor::AFortDamageNumbersActor() {
ComponentLifespan = 1;
MeshesByElement[0] = NULL;
MeshesByElement[1] = NULL;
MeshesByElement[2] = NULL;
MeshesByElement[3] = NULL;
MeshesByElement[4] = NULL;
CritBuildingImpactMesh = NULL;
MeshesByScoreCategory[0] = NULL;
MeshesByScoreCategory[1] = NULL;
MeshesByScoreCategory[2] = NULL;
PlayerMaterialParameterName = TEXT("+Or-");
PlayerMaterialParameterValue = 1;
ColorParameterName = TEXT("Color");
AnimationLifespanParameterName = TEXT("Animation Lifespan");
IsCriticalHitParameterName = TEXT("isCriticalHit?");
SpacingPercentageForOnes = 1;
PositionParameterNames.AddDefaulted(9);
DistanceFromCameraBeforeDoublingSize = 1;
CriticalHitSizeMultiplier = 1;
FontXSize = 1;
FontYSize = 1;
NumberOfNumberRotations = 1;
ScaleRotationAngleParameterNames.AddDefaulted(9);
DurationParameterNames.AddDefaulted(9);
MaxScoreNumberDistance = 1;
}