mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
#include "FortDamageNumbersActor.h"
|
|
|
|
void AFortDamageNumbersActor::SetMaterialParameters(FFortDamageNumberInfo& NewDamageNumberInfo, const FTransform& CameraTransform, const FVector& NumberLocation) {
|
|
}
|
|
|
|
|
|
AFortDamageNumbersActor::AFortDamageNumbersActor() {
|
|
ComponentLifespan = 1;
|
|
MeshesByElement[0] = NULL;
|
|
MeshesByElement[1] = NULL;
|
|
MeshesByElement[2] = NULL;
|
|
MeshesByElement[3] = NULL;
|
|
MeshesByElement[4] = NULL;
|
|
CritBuildingImpactMesh = NULL;
|
|
MeshesByScoreCategory[0] = NULL;
|
|
MeshesByScoreCategory[1] = NULL;
|
|
MeshesByScoreCategory[2] = NULL;
|
|
PlayerMaterialParameterName = TEXT("+Or-");
|
|
PlayerMaterialParameterValue = 1;
|
|
ColorParameterName = TEXT("Color");
|
|
AnimationLifespanParameterName = TEXT("Animation Lifespan");
|
|
IsCriticalHitParameterName = TEXT("isCriticalHit?");
|
|
SpacingPercentageForOnes = 1;
|
|
PositionParameterNames.AddDefaulted(9);
|
|
DistanceFromCameraBeforeDoublingSize = 1;
|
|
CriticalHitSizeMultiplier = 1;
|
|
FontXSize = 1;
|
|
FontYSize = 1;
|
|
NumberOfNumberRotations = 1;
|
|
ScaleRotationAngleParameterNames.AddDefaulted(9);
|
|
DurationParameterNames.AddDefaulted(9);
|
|
MaxScoreNumberDistance = 1;
|
|
}
|
|
|