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24 lines
885 B
C++
24 lines
885 B
C++
#include "FortCurieToggleComponent.h"
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void UFortCurieToggleComponent::OnInactive_Implementation() {
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}
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void UFortCurieToggleComponent::OnElementDetached(UObject* InOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& ElementIdentifier) {
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}
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void UFortCurieToggleComponent::OnElementAttached(UObject* InOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& ElementIdentifier) {
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}
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void UFortCurieToggleComponent::OnElementApplied(UObject* InOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& ElementIdentifier) {
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}
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void UFortCurieToggleComponent::OnActive_Implementation() {
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}
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UFortCurieToggleComponent::UFortCurieToggleComponent() {
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ActivationBehavior = EFortCurieToggleComponentActivationBehavior::OnValidAttachment;
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DeactivationBehavior = EFortCurieToggleComponentDeactivationBehavior::NeverDeactivate;
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DeactivationTime = 1;
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}
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