Files
FNGameProj/Source/FortniteGame/Private/FortCurieToggleComponent.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
885 B
C++

#include "FortCurieToggleComponent.h"
void UFortCurieToggleComponent::OnInactive_Implementation() {
}
void UFortCurieToggleComponent::OnElementDetached(UObject* InOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& ElementIdentifier) {
}
void UFortCurieToggleComponent::OnElementAttached(UObject* InOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& ElementIdentifier) {
}
void UFortCurieToggleComponent::OnElementApplied(UObject* InOwner, FCurieContainerHandle ContainerHandle, const FGameplayTag& ElementIdentifier) {
}
void UFortCurieToggleComponent::OnActive_Implementation() {
}
UFortCurieToggleComponent::UFortCurieToggleComponent() {
ActivationBehavior = EFortCurieToggleComponentActivationBehavior::OnValidAttachment;
DeactivationBehavior = EFortCurieToggleComponentDeactivationBehavior::NeverDeactivate;
DeactivationTime = 1;
}