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49 lines
2.0 KiB
C++
49 lines
2.0 KiB
C++
#include "FortCurieCableSocketComponent.h"
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void UFortCurieCableSocketComponent::SendSignal(FFortCurieCableSocketIdentifier SourceSocketIdentifier, FGameplayTag ElementTag, float Magnitude) {
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}
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bool UFortCurieCableSocketComponent::IsReceivedElementSignalActive(FFortCurieCableSocketIdentifier SocketIdentifier, FGameplayTag ElementTag) const {
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return false;
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}
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bool UFortCurieCableSocketComponent::IsCableSocketConnected(FFortCurieCableSocketIdentifier SocketIdentifier) const {
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return false;
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}
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FGameplayTagContainer UFortCurieCableSocketComponent::GetReceivedElementSignals(FFortCurieCableSocketIdentifier SourceSocketIdentifier) const {
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return FGameplayTagContainer{};
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}
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float UFortCurieCableSocketComponent::GetReceivedElementSignalMagnitude(FFortCurieCableSocketIdentifier SocketIdentifier, FGameplayTag ElementTag) const {
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return 0.0f;
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}
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FGameplayTagContainer UFortCurieCableSocketComponent::GetOngoingReceivedElementSignals(FFortCurieCableSocketIdentifier SourceSocketIdentifier) const {
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return FGameplayTagContainer{};
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}
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FVector UFortCurieCableSocketComponent::GetCableSocketWorldLocation(const FFortCurieCableSocketIdentifier& SocketIdentifier) const {
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return FVector{};
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}
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void UFortCurieCableSocketComponent::GetCableSocketIdentifiers(TArray<FFortCurieCableSocketIdentifier>& SocketIdentifiers) const {
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}
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bool UFortCurieCableSocketComponent::GetCableSocketConnection(FFortCurieCableSocketIdentifier SourceSocketIdentifier, AActor*& ConnectedActor, FFortCurieCableSocketIdentifier& ConnectedSocketIdentifier) const {
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return false;
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}
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bool UFortCurieCableSocketComponent::Disconnect(FFortCurieCableSocketIdentifier SourceSocketIdentifier) {
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return false;
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}
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bool UFortCurieCableSocketComponent::Connect(FFortCurieCableSocketIdentifier SourceSocketIdentifier, AActor* DestinationActor, FFortCurieCableSocketIdentifier DestinationSocketIdentifier) {
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return false;
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}
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UFortCurieCableSocketComponent::UFortCurieCableSocketComponent() {
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CableSocketRadius = 1;
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}
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