Files
FNGameProj/Source/FortniteGame/Private/FortCurieCableSocketComponent.cpp
T
2024-06-07 01:17:09 +02:00

49 lines
2.0 KiB
C++

#include "FortCurieCableSocketComponent.h"
void UFortCurieCableSocketComponent::SendSignal(FFortCurieCableSocketIdentifier SourceSocketIdentifier, FGameplayTag ElementTag, float Magnitude) {
}
bool UFortCurieCableSocketComponent::IsReceivedElementSignalActive(FFortCurieCableSocketIdentifier SocketIdentifier, FGameplayTag ElementTag) const {
return false;
}
bool UFortCurieCableSocketComponent::IsCableSocketConnected(FFortCurieCableSocketIdentifier SocketIdentifier) const {
return false;
}
FGameplayTagContainer UFortCurieCableSocketComponent::GetReceivedElementSignals(FFortCurieCableSocketIdentifier SourceSocketIdentifier) const {
return FGameplayTagContainer{};
}
float UFortCurieCableSocketComponent::GetReceivedElementSignalMagnitude(FFortCurieCableSocketIdentifier SocketIdentifier, FGameplayTag ElementTag) const {
return 0.0f;
}
FGameplayTagContainer UFortCurieCableSocketComponent::GetOngoingReceivedElementSignals(FFortCurieCableSocketIdentifier SourceSocketIdentifier) const {
return FGameplayTagContainer{};
}
FVector UFortCurieCableSocketComponent::GetCableSocketWorldLocation(const FFortCurieCableSocketIdentifier& SocketIdentifier) const {
return FVector{};
}
void UFortCurieCableSocketComponent::GetCableSocketIdentifiers(TArray<FFortCurieCableSocketIdentifier>& SocketIdentifiers) const {
}
bool UFortCurieCableSocketComponent::GetCableSocketConnection(FFortCurieCableSocketIdentifier SourceSocketIdentifier, AActor*& ConnectedActor, FFortCurieCableSocketIdentifier& ConnectedSocketIdentifier) const {
return false;
}
bool UFortCurieCableSocketComponent::Disconnect(FFortCurieCableSocketIdentifier SourceSocketIdentifier) {
return false;
}
bool UFortCurieCableSocketComponent::Connect(FFortCurieCableSocketIdentifier SourceSocketIdentifier, AActor* DestinationActor, FFortCurieCableSocketIdentifier DestinationSocketIdentifier) {
return false;
}
UFortCurieCableSocketComponent::UFortCurieCableSocketComponent() {
CableSocketRadius = 1;
}