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https://github.com/FortniteModdingHub/FNGameProj.git
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47 lines
1.3 KiB
C++
47 lines
1.3 KiB
C++
#include "FortCreativeRoundSettings.h"
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void AFortCreativeRoundSettings::SetResourceGivenToWinnersPerRound(const EFortResourceType InResourceType, const int32 Amount) {
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}
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void AFortCreativeRoundSettings::SetResourceGivenPerRound(const EFortResourceType InResourceType, const int32 Amount) {
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}
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bool AFortCreativeRoundSettings::IsActive() const {
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return false;
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}
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int32 AFortCreativeRoundSettings::GetRoundIndex() const {
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return 0;
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}
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int32 AFortCreativeRoundSettings::GetResourceGivenToWinnersPerRound(const EFortResourceType InResourceType) const {
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return 0;
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}
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int32 AFortCreativeRoundSettings::GetResourceGivenPerRound(const EFortResourceType InResourceType) const {
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return 0;
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}
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void AFortCreativeRoundSettings::EndRound(AFortPlayerController* InstigatorPC) {
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}
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void AFortCreativeRoundSettings::ClearResourcesGivenToWinnersPerRound() {
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}
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void AFortCreativeRoundSettings::ClearResourcesGivenPerRound() {
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}
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AFortCreativeRoundSettings::AFortCreativeRoundSettings() {
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RoundIndex = 0;
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KeepItemsBetweenRounds = 0;
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PercentageOfResourcesKeptBetweenRounds = 1;
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ReloadAndRestockWeaponsEachRound = 0;
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bIsRelevantThisRound = false;
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Active = 0;
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bActiveDuringMinigame = true;
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WinningTeamOnMessageReceived = 0;
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LastTeamStandingWins = 0;
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DefaultRestockAmmoAmount = 0;
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}
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