Files
FNGameProj/Source/FortniteGame/Private/FortCreativeRoundSettings.cpp
T
2024-06-07 01:17:09 +02:00

47 lines
1.3 KiB
C++

#include "FortCreativeRoundSettings.h"
void AFortCreativeRoundSettings::SetResourceGivenToWinnersPerRound(const EFortResourceType InResourceType, const int32 Amount) {
}
void AFortCreativeRoundSettings::SetResourceGivenPerRound(const EFortResourceType InResourceType, const int32 Amount) {
}
bool AFortCreativeRoundSettings::IsActive() const {
return false;
}
int32 AFortCreativeRoundSettings::GetRoundIndex() const {
return 0;
}
int32 AFortCreativeRoundSettings::GetResourceGivenToWinnersPerRound(const EFortResourceType InResourceType) const {
return 0;
}
int32 AFortCreativeRoundSettings::GetResourceGivenPerRound(const EFortResourceType InResourceType) const {
return 0;
}
void AFortCreativeRoundSettings::EndRound(AFortPlayerController* InstigatorPC) {
}
void AFortCreativeRoundSettings::ClearResourcesGivenToWinnersPerRound() {
}
void AFortCreativeRoundSettings::ClearResourcesGivenPerRound() {
}
AFortCreativeRoundSettings::AFortCreativeRoundSettings() {
RoundIndex = 0;
KeepItemsBetweenRounds = 0;
PercentageOfResourcesKeptBetweenRounds = 1;
ReloadAndRestockWeaponsEachRound = 0;
bIsRelevantThisRound = false;
Active = 0;
bActiveDuringMinigame = true;
WinningTeamOnMessageReceived = 0;
LastTeamStandingWins = 0;
DefaultRestockAmmoAmount = 0;
}