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https://github.com/FortniteModdingHub/FNGameProj.git
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40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#include "FortControllerComponent_PerkSystem.h"
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#include "Net/UnrealNetwork.h"
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void UFortControllerComponent_PerkSystem::OnRep_SpyTechArray() {
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}
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void UFortControllerComponent_PerkSystem::OnRep_ServerTimeToRelease() {
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}
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void UFortControllerComponent_PerkSystem::OnRep_RerollCount() {
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}
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void UFortControllerComponent_PerkSystem::OnRep_PerkSelection() {
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}
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void UFortControllerComponent_PerkSystem::OnRep_MutatorData() {
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}
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void UFortControllerComponent_PerkSystem::OnRep_AllSelectedPerks() {
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}
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void UFortControllerComponent_PerkSystem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, ServerTimeToRelease);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, RerollCount);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, AllSelectedPerks);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, PerkSelection);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, SpyTechArray);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, MutatorData);
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DOREPLIFETIME(UFortControllerComponent_PerkSystem, CachedFactionTag);
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}
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UFortControllerComponent_PerkSystem::UFortControllerComponent_PerkSystem() {
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ServerTimeToRelease = 1;
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RerollCount = 0;
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PerkSelection.AddDefaulted(3);
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}
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