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https://github.com/FortniteModdingHub/FNGameProj.git
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58 lines
2.6 KiB
C++
58 lines
2.6 KiB
C++
#include "FortControllerComponent_Interaction.h"
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#include "FortInteractContextInfo.h"
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void UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Implementation(AActor* ReceivingActor) {
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}
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bool UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Validate(AActor* ReceivingActor) {
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return true;
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}
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void UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Implementation(AActor* ReceivingActor) {
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}
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bool UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Validate(AActor* ReceivingActor) {
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return true;
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}
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void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
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}
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bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
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return true;
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}
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UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() {
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return NULL;
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}
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AActor* UFortControllerComponent_Interaction::GetInteractActor() const {
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return NULL;
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}
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void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() {
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}
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UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() {
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ClearActorPendingNonInteractionTime = 1;
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LongInteractAudioComponent = NULL;
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PossibleInteractContextInfo = CreateDefaultSubobject<UFortInteractContextInfo>(TEXT("PossibleInteractContextInfo"));
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InteractResponse = NULL;
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InteractActor = NULL;
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bInteractTraceStartsAtClosestPointDistance = true;
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bFilterInteractTracesBehindMyFortPawn = true;
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bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false;
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bDoNotFilterBuildingActorsThatAreAttachedToPawn = true;
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bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true;
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bInteractTracesWithStartPenetratingBlock = true;
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bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true;
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InteractTracesCapsuleReductionPct = 1;
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MobileUpdateCachedInteractActorsCooldown = 1;
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MobileUpdateCachedInteractActorsCooldownLength = 1;
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bTapInteractEnabled = false;
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TouchInteractMode = ETouchInteractMode::Off;
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bAllowRetryUse = true;
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bAthena = false;
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bUsePlayerInsteadOfCameraForTraces = false;
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bShouldBlockInteractionsForAllVehiclePassengers = false;
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AutoDoorInteractResponse = NULL;
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}
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