Files
FNGameProj/Source/FortniteGame/Private/FortControllerComponent_Interaction.cpp
T
2024-06-07 01:17:09 +02:00

58 lines
2.6 KiB
C++

#include "FortControllerComponent_Interaction.h"
#include "FortInteractContextInfo.h"
void UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Implementation(AActor* ReceivingActor) {
}
bool UFortControllerComponent_Interaction::ServerNotifyStartLongUse_Validate(AActor* ReceivingActor) {
return true;
}
void UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Implementation(AActor* ReceivingActor) {
}
bool UFortControllerComponent_Interaction::ServerNotifyEndLongUse_Validate(AActor* ReceivingActor) {
return true;
}
void UFortControllerComponent_Interaction::ServerAttemptInteract_Implementation(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
}
bool UFortControllerComponent_Interaction::ServerAttemptInteract_Validate(AActor* ReceivingActor, UPrimitiveComponent* InteractComponent, TInteractionType InteractType, UObject* OptionalObjectData, EInteractionBeingAttempted InteractionBeingAttempted, int32 RequestID) {
return true;
}
UFortInteractContextInfo* UFortControllerComponent_Interaction::K2_GetInteractResponse() {
return NULL;
}
AActor* UFortControllerComponent_Interaction::GetInteractActor() const {
return NULL;
}
void UFortControllerComponent_Interaction::FixupInteractionWidgetsOnUnzoom() {
}
UFortControllerComponent_Interaction::UFortControllerComponent_Interaction() {
ClearActorPendingNonInteractionTime = 1;
LongInteractAudioComponent = NULL;
PossibleInteractContextInfo = CreateDefaultSubobject<UFortInteractContextInfo>(TEXT("PossibleInteractContextInfo"));
InteractResponse = NULL;
InteractActor = NULL;
bInteractTraceStartsAtClosestPointDistance = true;
bFilterInteractTracesBehindMyFortPawn = true;
bFilterInteractTracesBehindMyFortPawnOtherThanBuildingActors = false;
bDoNotFilterBuildingActorsThatAreAttachedToPawn = true;
bFilterInteractTracesBehindMyFortPawnOnlyWithMultipleResults = true;
bInteractTracesWithStartPenetratingBlock = true;
bUseReticleAimingIfInitialBlockingInteractTraceBehindMyFortPawn = true;
InteractTracesCapsuleReductionPct = 1;
MobileUpdateCachedInteractActorsCooldown = 1;
MobileUpdateCachedInteractActorsCooldownLength = 1;
bTapInteractEnabled = false;
TouchInteractMode = ETouchInteractMode::Off;
bAllowRetryUse = true;
bAthena = false;
bUsePlayerInsteadOfCameraForTraces = false;
bShouldBlockInteractionsForAllVehiclePassengers = false;
AutoDoorInteractResponse = NULL;
}