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https://github.com/FortniteModdingHub/FNGameProj.git
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41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#include "FortControllerComponent_Ghost.h"
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void UFortControllerComponent_Ghost::StartGhostMode() {
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}
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void UFortControllerComponent_Ghost::SetBecomeGhostOnDBNO(bool bEnable) {
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}
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void UFortControllerComponent_Ghost::ReviveAndBecomeGhosted() {
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}
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void UFortControllerComponent_Ghost::OnPlayerPossession(APawn* PossessPawn) {
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}
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void UFortControllerComponent_Ghost::OnPawnDBNOStateChange(AFortPawn* Pawn, bool bNewDBNOState) {
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}
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void UFortControllerComponent_Ghost::OnGhostModeChanged(AFortPlayerControllerGameplay* PlayerController, bool bEnteredGhostMode) {
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}
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bool UFortControllerComponent_Ghost::IsInGhostMode() const {
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return false;
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}
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//void UFortControllerComponent_Ghost::HandleAbilityEnded(const FAbilityEndedData& AbilityData) {
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//}
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void UFortControllerComponent_Ghost::EndGhostMode() {
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}
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UFortControllerComponent_Ghost::UFortControllerComponent_Ghost() {
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ItemProvidingGhostMode = NULL;
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bBecomeInvulnerableWhenGhosted = false;
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bBecomeAIIgnoredWhenGhosted = false;
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bSetHealthAndShieldsToZeroWhenGhosted = false;
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bBecomeGhostOnDBNO = false;
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bOverrideInteractionComponent = false;
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DBNOToGhostReviveGameplayEffect = NULL;
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}
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