Files
FNGameProj/Source/FortniteGame/Private/FortContrailsComponent.cpp
T
2024-06-07 01:17:09 +02:00

40 lines
1.1 KiB
C++

#include "FortContrailsComponent.h"
void UFortContrailsComponent::SetupContrails(UAthenaSkyDiveContrailItemDefinition* Contrails, TSoftObjectPtr<UFXSystemAsset> ContrailsFXOverride, bool bFrontend, float ActivateDelay) {
}
void UFortContrailsComponent::HandleLanded(const FHitResult& Hit) {
}
void UFortContrailsComponent::HandleEndSkydiving() {
}
void UFortContrailsComponent::HandleEndParachuteMovement() {
}
void UFortContrailsComponent::HandleBeginSkydiving() {
}
void UFortContrailsComponent::HandleBeginParachuteMovement() {
}
UFortContrailsComponent::UFortContrailsComponent() {
bAlwaysShowContrails = false;
bIsFrontend = false;
ContrailsDefinition = NULL;
ContrailFXAsset = NULL;
VaporEmitterTemplate = NULL;
ContrailFXComp = NULL;
VaporFXComp = NULL;
PoolingMethod = EPSCPoolMethod::None;
VelocityInRangeMin = 1;
VelocityInRangeMax = 1;
NiagaraParamsOutRangeMin = 1;
NiagaraParamsOutRangeMax = 1;
TrailAlphaOutRangeMin = 1;
TrailAlphaOutRangeMax = 1;
TrailWidthOutRangeMin = 1;
TrailWidthOutRangeMax = 1;
}