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https://github.com/FortniteModdingHub/FNGameProj.git
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42 lines
1.4 KiB
C++
42 lines
1.4 KiB
C++
#include "FortConstructorBASE.h"
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void AFortConstructorBASE::OnNeighborEndPlay(AActor* Actor, const TEnumAsByte<EEndPlayReason::Type> EndPlayReason) {
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}
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void AFortConstructorBASE::OnNeighborDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
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}
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void AFortConstructorBASE::OnBasePawnDied(AFortPawn* Pawn) {
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}
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void AFortConstructorBASE::OnBasePawnDestroyed(AFortPawn* Pawn) {
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}
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void AFortConstructorBASE::OnBaseCollisionUnTouched(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex) {
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}
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void AFortConstructorBASE::OnBaseCollisionTouched(UPrimitiveComponent* OverlappedComp, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, const FHitResult& SweepResult) {
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}
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void AFortConstructorBASE::GetResourceAmountsBasedOnUpgradeTier(int32 TierOneUpgradeAmount, int32 TierTwoUpgradeAmount, int32 TierThreeUpgradeAmount, int32& WoodResult, int32& StoneResult, int32& MetalResult) {
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}
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TArray<ABuildingSMActor*> AFortConstructorBASE::GetBuildingActorsInBase() {
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return TArray<ABuildingSMActor*>();
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}
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void AFortConstructorBASE::AddNeighborToBaseOnFinishedConstruction(ABuildingSMActor* PlaceOn) {
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}
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AFortConstructorBASE::AFortConstructorBASE() {
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NodesToAffect = 0;
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BaseLevel = 0;
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DamageAttributeSet = NULL;
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}
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