Files
FNGameProj/Source/FortniteGame/Private/FortConstructionSet.cpp
T
2024-03-03 23:44:39 +01:00

64 lines
2.2 KiB
C++

#include "FortConstructionSet.h"
#include "Net/UnrealNetwork.h"
void UFortConstructionSet::OnRep_TrapReloadSpeed(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_TrapMaxDurability(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_TrapHealingSource(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_TrapDiceCritMultiplier(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_TrapDiceCritChance(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_TrapBaseDamage(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_TrapArmSpeed(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_RepairSpeed(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_RepairCost(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_MaxBuildLevel(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_BuildSpeed(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_BuildingSkill(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::OnRep_BuildCost(const FFortGameplayAttributeData& OldValue) {
}
void UFortConstructionSet::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortConstructionSet, BuildSpeed);
DOREPLIFETIME(UFortConstructionSet, RepairSpeed);
DOREPLIFETIME(UFortConstructionSet, BuildCost);
DOREPLIFETIME(UFortConstructionSet, RepairCost);
DOREPLIFETIME(UFortConstructionSet, MaxBuildLevel);
DOREPLIFETIME(UFortConstructionSet, BuildingSkill);
DOREPLIFETIME(UFortConstructionSet, TrapArmSpeed);
DOREPLIFETIME(UFortConstructionSet, TrapReloadSpeed);
DOREPLIFETIME(UFortConstructionSet, TrapBaseDamage);
DOREPLIFETIME(UFortConstructionSet, TrapMaxDurability);
DOREPLIFETIME(UFortConstructionSet, TrapDiceCritChance);
DOREPLIFETIME(UFortConstructionSet, TrapDiceCritMultiplier);
DOREPLIFETIME(UFortConstructionSet, TrapHealingSource);
}
UFortConstructionSet::UFortConstructionSet() {
}