Files
FNGameProj/Source/FortniteGame/Private/FortClientAnnouncement_Basic.cpp
T
2024-03-03 23:44:39 +01:00

28 lines
788 B
C++

#include "FortClientAnnouncement_Basic.h"
#include "Net/UnrealNetwork.h"
void AFortClientAnnouncement_Basic::SetTitleText(FText TitleText) {
}
void AFortClientAnnouncement_Basic::SetIcon(FSlateBrush& Icon) {
}
void AFortClientAnnouncement_Basic::SetDisplayTime(float DisplayTime) {
}
void AFortClientAnnouncement_Basic::SetDetailText(FText DetailText) {
}
void AFortClientAnnouncement_Basic::OnRep_BasicData(const FFortClientAnnouncementData_Basic& PreviousBasicData) {
}
void AFortClientAnnouncement_Basic::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortClientAnnouncement_Basic, BasicData);
}
AFortClientAnnouncement_Basic::AFortClientAnnouncement_Basic() {
}