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30 lines
682 B
C++
30 lines
682 B
C++
#include "FortCheckPointSplineActor.h"
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void AFortCheckPointSplineActor::ShowSplineMeshes(int32 SplineIndexStart, int32 SplineIndexEnd) {
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}
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void AFortCheckPointSplineActor::ShowMapUI(int32 SplineIndexStart, int32 SplineIndexEnd) {
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}
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void AFortCheckPointSplineActor::ShowFullMapUI() {
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}
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void AFortCheckPointSplineActor::HideSplineMeshes() {
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}
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void AFortCheckPointSplineActor::HideMapUI() {
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}
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AFortCheckPointSplineActor::AFortCheckPointSplineActor() {
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bSmoothSplineMesh = false;
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SplineMeshTension = 1;
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bShowSplineMeshAtStartup = false;
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bDrawSplineMapUI = false;
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NumSplineMapUISegments = 0;
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SplineMapUIThickness = 1;
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bSplineMapUIAntialias = true;
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}
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