mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
132 lines
3.0 KiB
C++
132 lines
3.0 KiB
C++
#include "FortCheatManagerSTW.h"
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void UFortCheatManagerSTW::UnlockAllZones() {
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}
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void UFortCheatManagerSTW::TestUpgradeOutpostItem(const FString& ItemTemplateID) {
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}
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void UFortCheatManagerSTW::TestSetOutpostDefenseActive(bool bActive) {
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}
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void UFortCheatManagerSTW::TestOutpostUI() {
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}
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void UFortCheatManagerSTW::SetWorldLevel(float Level) {
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}
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void UFortCheatManagerSTW::SetHordePlotExpansionSize(int32 XSize, int32 YSize, int32 ZSize) {
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}
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void UFortCheatManagerSTW::SetHeroLevel(int32 Level) {
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}
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void UFortCheatManagerSTW::SetHeroClass(const FString& NewHeroName, int32 Level) {
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}
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void UFortCheatManagerSTW::McpUpgradeItem(const FString& ItemToUpgrade) {
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}
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void UFortCheatManagerSTW::McpStorageTransfer(const TArray<FString>& ItemIdsToMoveToOutpost, const TArray<FString>& ItemIdsToMoveToTheater) {
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}
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void UFortCheatManagerSTW::McpSlotItem(const FString& ItemToSlot) {
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}
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void UFortCheatManagerSTW::McpResetPersistence() {
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}
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void UFortCheatManagerSTW::McpRemoveAllTestProfileMocks() {
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}
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void UFortCheatManagerSTW::McpRecycleItem(const FString& ItemToRecycle) {
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}
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void UFortCheatManagerSTW::McpOpenCardPack(const FString& CardPackItemId, int32 SelectionIdx) {
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}
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void UFortCheatManagerSTW::McpHostGetAllPlayerCachedPersistence() {
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}
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void UFortCheatManagerSTW::McpGetSchematicXP() {
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}
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void UFortCheatManagerSTW::McpGetPersonnelXP() {
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}
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void UFortCheatManagerSTW::McpGetHexMission() {
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}
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void UFortCheatManagerSTW::McpGetCachedPersistence() {
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}
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void UFortCheatManagerSTW::McpConvertItem(const FString& ItemToConvert, int32 ConversionIdx) {
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}
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void UFortCheatManagerSTW::McpCompleteHexMission() {
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}
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void UFortCheatManagerSTW::McpClaimAllResourceCollectors(bool bDebugPrint) {
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}
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void UFortCheatManagerSTW::McpClaimAllAvailableCollectionBookRewards() {
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}
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void UFortCheatManagerSTW::McpApplyAlteration(const FString& Schematic, const FString& Alteration) {
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}
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void UFortCheatManagerSTW::McpAddTestStatsMock() {
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}
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void UFortCheatManagerSTW::IronCityAutoAmplifierPlacement(int32 Value) {
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}
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void UFortCheatManagerSTW::GiveUsefulThings(int32 NumOfUsefulThings) {
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}
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void UFortCheatManagerSTW::GiveDeployablePlotAllIngredients(int32 NumIngredients) {
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}
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void UFortCheatManagerSTW::GiveCheatInventory() {
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}
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void UFortCheatManagerSTW::GiveBluGlo(int32 Amount) {
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}
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void UFortCheatManagerSTW::GetWorldLevel() {
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}
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void UFortCheatManagerSTW::GetWorldDifficulty() {
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}
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void UFortCheatManagerSTW::ForceUnlockHordeTiers(int32 MaxTierNumber) {
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}
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void UFortCheatManagerSTW::ForceSetHeroRemoteCharacter(int32 PartyMemberIndex, bool bEnabled) {
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}
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void UFortCheatManagerSTW::ForceHeroType(const FString& HeroPersistentName) {
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}
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void UFortCheatManagerSTW::EvolveHero() {
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}
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void UFortCheatManagerSTW::DumpAppliedHomebaseEffectsWithCoreAttributes() {
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}
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void UFortCheatManagerSTW::DevSkipTutorial() {
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}
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void UFortCheatManagerSTW::ClearKeepSave() {
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}
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void UFortCheatManagerSTW::ChangeHeroClass(const int32 Index) {
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}
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void UFortCheatManagerSTW::ApplyWeaponAlteration(const FString& AlterationName) {
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}
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UFortCheatManagerSTW::UFortCheatManagerSTW() {
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}
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