Files
FNGameProj/Source/FortniteGame/Private/FortChargingSet_Disguise.cpp
T
2024-03-03 23:44:39 +01:00

19 lines
644 B
C++

#include "FortChargingSet_Disguise.h"
#include "Net/UnrealNetwork.h"
void UFortChargingSet_Disguise::OnRep_Charge(const FFortGameplayAttributeData& OldValue) {
}
void UFortChargingSet_Disguise::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortChargingSet_Disguise, Charge);
DOREPLIFETIME(UFortChargingSet_Disguise, MaxCharge);
DOREPLIFETIME(UFortChargingSet_Disguise, ChargeRate);
DOREPLIFETIME(UFortChargingSet_Disguise, ServerTimeChargeIncrements);
}
UFortChargingSet_Disguise::UFortChargingSet_Disguise() {
}