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30 lines
872 B
C++
30 lines
872 B
C++
#include "FortCarriedObject.h"
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#include "GameFramework/ProjectileMovementComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortCarriedObject::ReturnToSpawnPoint() {
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}
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void AFortCarriedObject::OnRep_HolderInfo(FCarriedObjectAttachmentInfo& PreviousInfo) {
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}
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AActor* AFortCarriedObject::GetHoldingActor() const {
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return NULL;
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}
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void AFortCarriedObject::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortCarriedObject, HolderInfo);
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DOREPLIFETIME(AFortCarriedObject, Team);
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DOREPLIFETIME(AFortCarriedObject, SpawnPointActor);
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}
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AFortCarriedObject::AFortCarriedObject() {
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ProjectileComp = CreateDefaultSubobject<UProjectileMovementComponent>(TEXT("ProjectileComp0"));
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bPickupOnTouch = false;
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Team = 0;
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SpawnPointActor = NULL;
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}
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