Files
FNGameProj/Source/FortniteGame/Private/FortCardPackItemDefinition.cpp
T
2024-06-07 01:17:09 +02:00

41 lines
956 B
C++

#include "FortCardPackItemDefinition.h"
bool UFortCardPackItemDefinition::IsLlama() const {
return false;
}
bool UFortCardPackItemDefinition::IsChoicePack() const {
return false;
}
TSoftObjectPtr<UTexture2D> UFortCardPackItemDefinition::GetXRayImage() const {
return NULL;
}
UFortPackPersonality* UFortCardPackItemDefinition::GetPackPersonality() const {
return NULL;
}
UTexture* UFortCardPackItemDefinition::GetPackImage() const {
return NULL;
}
FLinearColor UFortCardPackItemDefinition::GetPackColor() const {
return FLinearColor{};
}
int32 UFortCardPackItemDefinition::GetDisplayRarityLevel() const {
return 0;
}
UFortCardPackItemDefinition::UFortCardPackItemDefinition(const FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer) {
bIsLlama = false;
ItemType = EFortItemType::CardPack;
bIsChoicePack = false;
bAutoOpenAsReward = true;
LootTier = 0;
DisplayRarityLevel = 0;
}