Files
FNGameProj/Source/FortniteGame/Private/FortCameraMode_ThirdPerson.cpp
T
2024-06-07 01:17:09 +02:00

38 lines
1.2 KiB
C++

#include "FortCameraMode_ThirdPerson.h"
UFortCameraMode_ThirdPerson::UFortCameraMode_ThirdPerson() {
FOV = 1;
CameraSpaceForwardDistance = 1;
bClampCameraPitch = false;
bClampCameraYaw = false;
CameraPitchMin = 1;
CameraPitchMax = 1;
CameraYawMin = 1;
CameraYawMax = 1;
CameraOrigin = ECameraOrigin::ViewTargetTransform;
ViewTargetAlignmentFlipInterpDuration = 1;
bScaleViewOffsetByViewTargetScale = true;
bSupportsShoulderSwap = true;
PenetrationBlendInTime = 1;
PenetrationBlendOutTime = 1;
bPreventPenetration = true;
bDoPredictiveAvoidance = true;
CollisionPushOutDistance = 1;
HidePawnPenetrationPercent = 1;
BlendAlpha = 1;
PenetrationAvoidanceFeelers.AddDefaulted(7);
SafeLocToAimLineBlockedPct = 1;
AimLineToDesiredPosBlockedPct = 1;
LastDrawDebugTime = 1;
ViewTargetAlignmentFlipInterpTime = 1;
CachedPitchLimitMin = 1;
CachedPitchLimitMax = 1;
CachedYawLimitMin = 1;
CachedYawLimitMax = 1;
bLastViewTargetValidGroupEmoteLookTarget = false;
IgnoreActorForCameraPenetration = NULL;
bWasInVehicle = false;
PreviousIgnoreActorForCameraPenetration = NULL;
}