mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-09-03 12:33:39 +00:00
38 lines
1.2 KiB
C++
38 lines
1.2 KiB
C++
#include "FortCameraMode_ThirdPerson.h"
|
|
|
|
UFortCameraMode_ThirdPerson::UFortCameraMode_ThirdPerson() {
|
|
FOV = 1;
|
|
CameraSpaceForwardDistance = 1;
|
|
bClampCameraPitch = false;
|
|
bClampCameraYaw = false;
|
|
CameraPitchMin = 1;
|
|
CameraPitchMax = 1;
|
|
CameraYawMin = 1;
|
|
CameraYawMax = 1;
|
|
CameraOrigin = ECameraOrigin::ViewTargetTransform;
|
|
ViewTargetAlignmentFlipInterpDuration = 1;
|
|
bScaleViewOffsetByViewTargetScale = true;
|
|
bSupportsShoulderSwap = true;
|
|
PenetrationBlendInTime = 1;
|
|
PenetrationBlendOutTime = 1;
|
|
bPreventPenetration = true;
|
|
bDoPredictiveAvoidance = true;
|
|
CollisionPushOutDistance = 1;
|
|
HidePawnPenetrationPercent = 1;
|
|
BlendAlpha = 1;
|
|
PenetrationAvoidanceFeelers.AddDefaulted(7);
|
|
SafeLocToAimLineBlockedPct = 1;
|
|
AimLineToDesiredPosBlockedPct = 1;
|
|
LastDrawDebugTime = 1;
|
|
ViewTargetAlignmentFlipInterpTime = 1;
|
|
CachedPitchLimitMin = 1;
|
|
CachedPitchLimitMax = 1;
|
|
CachedYawLimitMin = 1;
|
|
CachedYawLimitMax = 1;
|
|
bLastViewTargetValidGroupEmoteLookTarget = false;
|
|
IgnoreActorForCameraPenetration = NULL;
|
|
bWasInVehicle = false;
|
|
PreviousIgnoreActorForCameraPenetration = NULL;
|
|
}
|
|
|