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34 lines
976 B
C++
34 lines
976 B
C++
#include "FortBuildingEnergyComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortBuildingEnergyComponent::UpdateRegenRateAttr(float NewRegenRate) {
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}
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void UFortBuildingEnergyComponent::UpdateEnergyRechargeDelayAttr(float NewEnergyRechargeDelay) {
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}
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void UFortBuildingEnergyComponent::UpdateEnergyCostAttr(float NewEnergyCost) {
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}
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void UFortBuildingEnergyComponent::UpdateEnergyCapacityAttr(float NewEnergyCapacity) {
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}
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void UFortBuildingEnergyComponent::UpdateCurrentEnergyLevelAttr(float NewEnergyLevel) {
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}
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void UFortBuildingEnergyComponent::OnRep_EnergyAttrSet() {
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}
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void UFortBuildingEnergyComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortBuildingEnergyComponent, EnergyComponentAttrSet);
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}
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UFortBuildingEnergyComponent::UFortBuildingEnergyComponent() {
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EnergyComponentAttrSet = NULL;
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EnergyComponentRechargeAbility = NULL;
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}
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