Files
FNGameProj/Source/FortniteGame/Private/FortBuildingEnergyComponent.cpp
T
2024-06-07 01:17:09 +02:00

34 lines
976 B
C++

#include "FortBuildingEnergyComponent.h"
#include "Net/UnrealNetwork.h"
void UFortBuildingEnergyComponent::UpdateRegenRateAttr(float NewRegenRate) {
}
void UFortBuildingEnergyComponent::UpdateEnergyRechargeDelayAttr(float NewEnergyRechargeDelay) {
}
void UFortBuildingEnergyComponent::UpdateEnergyCostAttr(float NewEnergyCost) {
}
void UFortBuildingEnergyComponent::UpdateEnergyCapacityAttr(float NewEnergyCapacity) {
}
void UFortBuildingEnergyComponent::UpdateCurrentEnergyLevelAttr(float NewEnergyLevel) {
}
void UFortBuildingEnergyComponent::OnRep_EnergyAttrSet() {
}
void UFortBuildingEnergyComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortBuildingEnergyComponent, EnergyComponentAttrSet);
}
UFortBuildingEnergyComponent::UFortBuildingEnergyComponent() {
EnergyComponentAttrSet = NULL;
EnergyComponentRechargeAbility = NULL;
}