Files
FNGameProj/Source/FortniteGame/Private/FortBuildingEditedParams.cpp
T
2024-06-07 01:17:09 +02:00

16 lines
652 B
C++

#include "FortBuildingEditedParams.h"
void UFortBuildingEditedParams::SetParams(ABuildingActor* _OriginalBuilding, ABuildingActor* _NewBuilding, TEnumAsByte<EFortBuildingType::Type> _BuildingType, AFortPlayerController* _Editor, UFortBuildingEditedParams*& ThisParam) {
}
void UFortBuildingEditedParams::BreakParams(ABuildingActor*& _OriginalBuilding, ABuildingActor*& _NewBuilding, TEnumAsByte<EFortBuildingType::Type>& _BuildingType, AFortPlayerController*& _Editor) {
}
UFortBuildingEditedParams::UFortBuildingEditedParams() {
OriginalBuilding = NULL;
NewBuilding = NULL;
BuildingType = EFortBuildingType::Wall;
Editor = NULL;
}