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16 lines
652 B
C++
16 lines
652 B
C++
#include "FortBuildingEditedParams.h"
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void UFortBuildingEditedParams::SetParams(ABuildingActor* _OriginalBuilding, ABuildingActor* _NewBuilding, TEnumAsByte<EFortBuildingType::Type> _BuildingType, AFortPlayerController* _Editor, UFortBuildingEditedParams*& ThisParam) {
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}
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void UFortBuildingEditedParams::BreakParams(ABuildingActor*& _OriginalBuilding, ABuildingActor*& _NewBuilding, TEnumAsByte<EFortBuildingType::Type>& _BuildingType, AFortPlayerController*& _Editor) {
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}
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UFortBuildingEditedParams::UFortBuildingEditedParams() {
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OriginalBuilding = NULL;
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NewBuilding = NULL;
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BuildingType = EFortBuildingType::Wall;
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Editor = NULL;
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}
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