Files
FNGameProj/Source/FortniteGame/Private/FortBuildingDestroyedParams.cpp
T
2024-06-07 01:17:09 +02:00

15 lines
550 B
C++

#include "FortBuildingDestroyedParams.h"
void UFortBuildingDestroyedParams::SetParams(ABuildingActor* _Building, TEnumAsByte<EFortBuildingType::Type> _BuildingType, AController* _Destroyer, UFortBuildingDestroyedParams*& ThisParam) {
}
void UFortBuildingDestroyedParams::BreakParams(ABuildingActor*& _Building, TEnumAsByte<EFortBuildingType::Type>& _BuildingType, AController*& _Destroyer) {
}
UFortBuildingDestroyedParams::UFortBuildingDestroyedParams() {
Building = NULL;
BuildingType = EFortBuildingType::Wall;
Destroyer = NULL;
}