mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
197 lines
7.1 KiB
C++
197 lines
7.1 KiB
C++
#include "FortBroadcastRemoteClientInfo.h"
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#include "Net/UnrealNetwork.h"
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#include "Templates/SubclassOf.h"
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerInventoryActive_Implementation(bool bInventorypActive) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerInventoryActive_Validate(bool bInventorypActive) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerInteracting_Implementation(bool bInteracting) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerInteracting_Validate(bool bInteracting) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerHitMarkers_Implementation(const TArray<FVector2D>& RelativeScreenPositions) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerHitMarkers_Validate(const TArray<FVector2D>& RelativeScreenPositions) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerFullScreenMapActive_Implementation(bool bFullscreenMapActive) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerFullScreenMapActive_Validate(bool bFullscreenMapActive) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerEventScore_Implementation(int32 EventScore) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerEventScore_Validate(int32 EventScore) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerEditTileData_Implementation(const TArray<int32>& EditTileData) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerEditTileData_Validate(const TArray<int32>& EditTileData) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerCanDBNORevive_Implementation(bool bCanDBNORevive) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerCanDBNORevive_Validate(bool bCanDBNORevive) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildingMaterial_Implementation(EFortResourceType Material) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildingMaterial_Validate(EFortResourceType Material) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildableClass_Implementation(TSubclassOf<ABuildingSMActor> BuildableClass) {
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}
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bool AFortBroadcastRemoteClientInfo::ServerSetPlayerBuildableClass_Validate(TSubclassOf<ABuildingSMActor> BuildableClass) {
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return true;
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}
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void AFortBroadcastRemoteClientInfo::OnServerRespawnTimeChanged(float InRespawnTime) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerRemoveMapMarker(FMarkerID InMarkerID) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerPoiTagIDChanged(int16 InPoiTagID) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerPlayerWeakspotSpawned(FBuildingWeakSpotData& WeakspotData) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerPlayerQuickChatEntryChanged(const FAthenaQuickChatActiveEntry& ChatEntry) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerPlayerEditActorChanged(ABuildingSMActor* EditActor) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerPlayerDamagedResourceBuilding(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int32 PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot) {
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}
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void AFortBroadcastRemoteClientInfo::OnServerAddMapMarker(FFortWorldMarkerData InMarkerData) {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteWeakspotData() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteRespawnTime() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemotePoiTagID() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteIsInventoryActive() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteIsInteracting() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteIsFullScreenMapActive() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteEventScore() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteEditTileData() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteEditActor() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteChatEntry() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteCanDBNORevive() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteBuildingMaterial() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_RemoteBuildableClass() {
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}
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void AFortBroadcastRemoteClientInfo::OnRep_bActive() {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerInventoryActiveChanged(bool bInventoryActive) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerInteractLongUseChanged(bool bInteracting, bool bLongUseInteractionCompleted) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerHitMarkersChanged(const TArray<FVector2D>& ScreenPositions) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerFullScreenMapActiveChanged(bool bFullscreenMapActive) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerEventScoreChanged(int32 EventScore) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerEditPreviewChanged(ABuildingSMActor* EditedActor) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerCanDBNOReviveChanged(bool bCanDBNORevive) {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerBuildingMaterialChanged() {
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}
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void AFortBroadcastRemoteClientInfo::OnPlayerBuildableClassChanged() {
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}
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void AFortBroadcastRemoteClientInfo::ClientRemotePlayerRemoveMapMarker_Implementation(FMarkerID MarkerID) {
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}
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void AFortBroadcastRemoteClientInfo::ClientRemotePlayerHitMarkers_Implementation(const TArray<FVector2D>& RelativeScreenPositions) {
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}
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void AFortBroadcastRemoteClientInfo::ClientRemotePlayerDamagedResourceBuilding_Implementation(ABuildingSMActor* BuildingSMActor, EFortResourceType PotentialResourceType, int32 PotentialResourceCount, bool bDestroyed, bool bJustHitWeakspot) {
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}
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void AFortBroadcastRemoteClientInfo::ClientRemotePlayerAddMapMarker_Implementation(FFortWorldMarkerData InMarkerData) {
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}
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void AFortBroadcastRemoteClientInfo::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bActive);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteIsInteracting);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteEditActor);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteEditTileData);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteBuildableClass);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteBuildingMaterial);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteIsFullScreenMapActive);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteIsInventoryActive);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, bRemoteCanDBNORevive);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteChatEntry);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteWeakspotData);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteRespawnTime);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemotePoiTagID);
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DOREPLIFETIME(AFortBroadcastRemoteClientInfo, RemoteEventScore);
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}
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AFortBroadcastRemoteClientInfo::AFortBroadcastRemoteClientInfo() {
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bActive = false;
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bRemoteIsInteracting = false;
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RemoteEditActor = NULL;
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RemoteBuildableClass = NULL;
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RemoteBuildingMaterial = EFortResourceType::Wood;
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bRemoteIsFullScreenMapActive = false;
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bRemoteIsInventoryActive = false;
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bRemoteCanDBNORevive = false;
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RemoteRespawnTime = 1;
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RemotePoiTagID = 0;
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RemoteEventScore = 0;
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}
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