Files
FNGameProj/Source/FortniteGame/Private/FortBotMissionLogic.cpp
T
2024-06-07 01:17:09 +02:00

36 lines
674 B
C++

#include "FortBotMissionLogic.h"
AFortBotStructureBuilder* UFortBotMissionLogic::SpawnStructureBuilder(AActor* MissionGoal, UFortBuildingInstructions* BuildingInstructions) {
return NULL;
}
void UFortBotMissionLogic::SetGoalsInvulnerable(bool bGodMode) {
}
void UFortBotMissionLogic::SetCurrentBehavior(UBehaviorTree* Behavior) {
}
void UFortBotMissionLogic::ResetBehavior() {
}
void UFortBotMissionLogic::MarkSingleLocator(const AActor* LocatorActor) {
}
void UFortBotMissionLogic::MarkAllLocated() {
}
void UFortBotMissionLogic::ClearAllLocated() {
}
UFortBotMissionLogic::UFortBotMissionLogic() {
Mission = NULL;
CurrentBehaviorAsset = NULL;
}