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36 lines
674 B
C++
36 lines
674 B
C++
#include "FortBotMissionLogic.h"
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AFortBotStructureBuilder* UFortBotMissionLogic::SpawnStructureBuilder(AActor* MissionGoal, UFortBuildingInstructions* BuildingInstructions) {
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return NULL;
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}
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void UFortBotMissionLogic::SetGoalsInvulnerable(bool bGodMode) {
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}
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void UFortBotMissionLogic::SetCurrentBehavior(UBehaviorTree* Behavior) {
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}
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void UFortBotMissionLogic::ResetBehavior() {
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}
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void UFortBotMissionLogic::MarkSingleLocator(const AActor* LocatorActor) {
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}
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void UFortBotMissionLogic::MarkAllLocated() {
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}
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void UFortBotMissionLogic::ClearAllLocated() {
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}
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UFortBotMissionLogic::UFortBotMissionLogic() {
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Mission = NULL;
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CurrentBehaviorAsset = NULL;
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}
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