Files
FNGameProj/Source/FortniteGame/Private/FortBannerUtilities.cpp
T
2024-03-03 23:44:39 +01:00

100 lines
3.4 KiB
C++

#include "FortBannerUtilities.h"
TSoftObjectPtr<UFortHomebaseBannerIconItemDefinition> UFortBannerUtilities::GetSoftBannerDefinitionFromLegacyName(const FName BannerIconRowName) {
return NULL;
}
FLinearColor UFortBannerUtilities::GetSecondaryColor(const FHomebaseBannerColor& BannerColor) {
return FLinearColor{};
}
FName UFortBannerUtilities::GetRowNameForBannerIconItem(UFortHomebaseBannerIconItem* BannerIcon) {
return NAME_None;
}
FName UFortBannerUtilities::GetRowNameForBannerColorItem(UFortHomebaseBannerColorItem* BannerColor) {
return NAME_None;
}
FLinearColor UFortBannerUtilities::GetPrimaryColor(const FHomebaseBannerColor& BannerColor) {
return FLinearColor{};
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerSmallIconAssetFromRowName(const FName BannerIconRowName, EBannerUsageContext Usage) {
return NULL;
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerSmallIconAsset(UFortHomebaseBannerIconItem* BannerIcon, EBannerUsageContext Usage) {
return NULL;
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerLargeIconAssetFromRowName(const FName BannerIconRowName, EBannerUsageContext Usage) {
return NULL;
}
TSoftObjectPtr<UTexture2D> UFortBannerUtilities::GetBannerLargeIconAsset(UFortHomebaseBannerIconItem* BannerIcon, EBannerUsageContext Usage) {
return NULL;
}
void UFortBannerUtilities::GetBannerIconsForCategory(AFortPlayerController* FortPC, const FName CategoryRowName, TArray<UFortAccountItem*>& BannerIcons) {
}
UFortHomebaseBannerIconItem* UFortBannerUtilities::GetBannerIconItemFromRowName(AFortPlayerController* FortPC, const FName BannerIconRowName) {
return NULL;
}
FName UFortBannerUtilities::GetBannerIconCategoryRowName(const FName BannerIconRowName) {
return NAME_None;
}
FText UFortBannerUtilities::GetBannerIconCategoryName(const FName CategoryRowName) {
return FText::GetEmpty();
}
bool UFortBannerUtilities::GetBannerFullUsageRightsFromRowName(const FName BannerIconRowName) {
return false;
}
void UFortBannerUtilities::GetBannerColorsForCategory(AFortPlayerController* FortPC, const FName CategoryRowName, TArray<UFortAccountItem*>& BannerColors) {
}
FLinearColor UFortBannerUtilities::GetBannerColorSecondaryColorFromRowName(const FName BannerColorRowName) {
return FLinearColor{};
}
FLinearColor UFortBannerUtilities::GetBannerColorSecondaryColor(const UFortHomebaseBannerColorItem* BannerColor) {
return FLinearColor{};
}
FLinearColor UFortBannerUtilities::GetBannerColorPrimaryColorFromRowName(const FName BannerColorRowName) {
return FLinearColor{};
}
FLinearColor UFortBannerUtilities::GetBannerColorPrimaryColor(const UFortHomebaseBannerColorItem* BannerColor) {
return FLinearColor{};
}
UFortHomebaseBannerColorItem* UFortBannerUtilities::GetBannerColorItemFromRowName(AFortPlayerController* FortPC, const FName BannerColorRowName) {
return NULL;
}
FHomebaseBannerColor UFortBannerUtilities::GetBannerColorFromRowName(const FName BannerColorRowName) {
return FHomebaseBannerColor{};
}
FName UFortBannerUtilities::GetBannerColorCategoryRowName(const FName BannerColorRowName) {
return NAME_None;
}
FText UFortBannerUtilities::GetBannerColorCategoryName(const FName CategoryRowName) {
return FText::GetEmpty();
}
FHomebaseBannerColor UFortBannerUtilities::GetBannerColor(UFortHomebaseBannerColorItem* BannerColor) {
return FHomebaseBannerColor{};
}
UFortBannerUtilities::UFortBannerUtilities() {
}