mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
36 lines
1.3 KiB
C++
36 lines
1.3 KiB
C++
#include "FortAthenaTutorial_Ambush.h"
|
|
|
|
|
|
void AFortAthenaTutorial_Ambush::OnBeginOverlapAmbushTriggerBox(AActor* OverlappedActor, AActor* OtherActor) {
|
|
}
|
|
|
|
void AFortAthenaTutorial_Ambush::HandleOnPlayerDamaged(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
|
|
}
|
|
|
|
void AFortAthenaTutorial_Ambush::HandleOnAIDummyDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
|
|
}
|
|
|
|
AFortAthenaTutorial_Ambush::AFortAthenaTutorial_Ambush() {
|
|
ReachAmbushLocationMarker = NULL;
|
|
AmbushTriggerBox = NULL;
|
|
HealItemSpawnerBlueprint = NULL;
|
|
ShieldItemSpawnerBlueprint = NULL;
|
|
BlockerAmbush = NULL;
|
|
AmbushDirectionArrows = NULL;
|
|
AmbushCameraPoint = NULL;
|
|
AISpawnerAttachedTo = NULL;
|
|
SpawnedAIPawn = NULL;
|
|
AiAccuracyRadius = 1;
|
|
AiRateOfFire = 1;
|
|
AiFirstShotDamage = 1;
|
|
AiDamage = 1;
|
|
MaxLocationErrorKeyName = TEXT("MaxLocationError");
|
|
MaxLocationErrorValue = 1;
|
|
MinLocationErrorKeyName = TEXT("MinLocationError");
|
|
MinLocationErrorValue = 1;
|
|
BotController = NULL;
|
|
AmbushCameraInSpeed = 1;
|
|
AmbushCameraOutSpeed = 1;
|
|
}
|
|
|