Files
FNGameProj/Source/FortniteGame/Private/FortAthenaTutorial_Ambush.cpp
T
2024-06-07 01:17:09 +02:00

36 lines
1.3 KiB
C++

#include "FortAthenaTutorial_Ambush.h"
void AFortAthenaTutorial_Ambush::OnBeginOverlapAmbushTriggerBox(AActor* OverlappedActor, AActor* OtherActor) {
}
void AFortAthenaTutorial_Ambush::HandleOnPlayerDamaged(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}
void AFortAthenaTutorial_Ambush::HandleOnAIDummyDied(AActor* DamagedActor, float Damage, AController* InstigatedBy, AActor* DamageCauser, FVector HitLocation, UPrimitiveComponent* FHitComponent, FName BoneName, FVector Momentum) {
}
AFortAthenaTutorial_Ambush::AFortAthenaTutorial_Ambush() {
ReachAmbushLocationMarker = NULL;
AmbushTriggerBox = NULL;
HealItemSpawnerBlueprint = NULL;
ShieldItemSpawnerBlueprint = NULL;
BlockerAmbush = NULL;
AmbushDirectionArrows = NULL;
AmbushCameraPoint = NULL;
AISpawnerAttachedTo = NULL;
SpawnedAIPawn = NULL;
AiAccuracyRadius = 1;
AiRateOfFire = 1;
AiFirstShotDamage = 1;
AiDamage = 1;
MaxLocationErrorKeyName = TEXT("MaxLocationError");
MaxLocationErrorValue = 1;
MinLocationErrorKeyName = TEXT("MinLocationError");
MinLocationErrorValue = 1;
BotController = NULL;
AmbushCameraInSpeed = 1;
AmbushCameraOutSpeed = 1;
}