Files
FNGameProj/Source/FortniteGame/Private/FortAthenaTutorialBase.cpp
T
2024-06-07 01:17:09 +02:00

41 lines
1.1 KiB
C++

#include "FortAthenaTutorialBase.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaTutorialBase::SetEasyInteractIconActor_Implementation(AActor* TrackedActor) {
}
void AFortAthenaTutorialBase::OnStopTutorial_Client_Implementation() {
}
void AFortAthenaTutorialBase::OnStartTutorial_Client_Implementation() {
}
void AFortAthenaTutorialBase::OnRep_TrackedActor() {
}
void AFortAthenaTutorialBase::OnClientStepCompleted_Server_Implementation(int32 StepIndex) {
}
bool AFortAthenaTutorialBase::IsExecuting() const {
return false;
}
void AFortAthenaTutorialBase::ExecuteTutorialStep_Client_Implementation(int32 StepIndex) {
}
void AFortAthenaTutorialBase::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaTutorialBase, bExecuting);
DOREPLIFETIME(AFortAthenaTutorialBase, CurrentStepIndex);
DOREPLIFETIME(AFortAthenaTutorialBase, CurrentTrackedActor);
}
AFortAthenaTutorialBase::AFortAthenaTutorialBase() {
CameraStartPositionActor = NULL;
bExecuting = false;
CurrentStepIndex = 0;
CurrentTrackedActor = NULL;
}