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25 lines
762 B
C++
25 lines
762 B
C++
#include "FortAthenaPatrolPath.h"
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void AFortAthenaPatrolPath::OnCurrentPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
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}
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void AFortAthenaPatrolPath::GetPatrolPoints(TArray<AFortAthenaPatrolPoint*>& OutPatrolPoints) const {
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}
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AFortAthenaPatrolPath::AFortAthenaPatrolPath() {
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Mode = EPatrollingMode::BackAndForth;
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bUseRandomStartupPatrolPoint = false;
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bUseRandomStartupDirection = false;
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bLeashEnabled = true;
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LeashWidth = 1;
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LeashHeight = 1;
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RadialLeashLocationActorOverride = NULL;
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RadialLeashInnerRadiusOverride = 1;
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RadialLeashOuterRadiusOverride = 1;
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MaxConcurrentUsage = 0;
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CurrentConcurrentUsage = 0;
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DebugLinkWidthSelected = 1;
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DebugLinkWidthNotSelected = 1;
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}
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