Files
FNGameProj/Source/FortniteGame/Private/FortAthenaPatrolPath.cpp
T
2024-06-07 01:17:09 +02:00

25 lines
762 B
C++

#include "FortAthenaPatrolPath.h"
void AFortAthenaPatrolPath::OnCurrentPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContextTags) {
}
void AFortAthenaPatrolPath::GetPatrolPoints(TArray<AFortAthenaPatrolPoint*>& OutPatrolPoints) const {
}
AFortAthenaPatrolPath::AFortAthenaPatrolPath() {
Mode = EPatrollingMode::BackAndForth;
bUseRandomStartupPatrolPoint = false;
bUseRandomStartupDirection = false;
bLeashEnabled = true;
LeashWidth = 1;
LeashHeight = 1;
RadialLeashLocationActorOverride = NULL;
RadialLeashInnerRadiusOverride = 1;
RadialLeashOuterRadiusOverride = 1;
MaxConcurrentUsage = 0;
CurrentConcurrentUsage = 0;
DebugLinkWidthSelected = 1;
DebugLinkWidthNotSelected = 1;
}