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23 lines
772 B
C++
23 lines
772 B
C++
#include "FortAthenaMutator_Traverse.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Traverse::OnRep_CurrentPointIndex() {
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}
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void AFortAthenaMutator_Traverse::OnGamePhaseStepChanged(const TScriptInterface<IFortSafeZoneInterface>& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) {
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}
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void AFortAthenaMutator_Traverse::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Traverse, TraversePoints);
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DOREPLIFETIME(AFortAthenaMutator_Traverse, CurrentPointIndex);
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}
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AFortAthenaMutator_Traverse::AFortAthenaMutator_Traverse() {
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CurrentPointIndex = 0;
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TraversePointClass = NULL;
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BoundsXYSplineClass = NULL;
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}
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