Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_Traverse.cpp
T
2024-06-07 01:17:09 +02:00

23 lines
772 B
C++

#include "FortAthenaMutator_Traverse.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Traverse::OnRep_CurrentPointIndex() {
}
void AFortAthenaMutator_Traverse::OnGamePhaseStepChanged(const TScriptInterface<IFortSafeZoneInterface>& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) {
}
void AFortAthenaMutator_Traverse::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Traverse, TraversePoints);
DOREPLIFETIME(AFortAthenaMutator_Traverse, CurrentPointIndex);
}
AFortAthenaMutator_Traverse::AFortAthenaMutator_Traverse() {
CurrentPointIndex = 0;
TraversePointClass = NULL;
BoundsXYSplineClass = NULL;
}