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23 lines
809 B
C++
23 lines
809 B
C++
#include "FortAthenaMutator_TimedRespawnHelper.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_TimedRespawnHelper::OnRep_ServerTimeRespawnIsDisallowed() {
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}
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void AFortAthenaMutator_TimedRespawnHelper::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
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}
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void AFortAthenaMutator_TimedRespawnHelper::OnGamePhaseChanged(EAthenaGamePhase NewPhase) {
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}
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void AFortAthenaMutator_TimedRespawnHelper::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_TimedRespawnHelper, ServerTimeRespawnIsDisallowed);
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}
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AFortAthenaMutator_TimedRespawnHelper::AFortAthenaMutator_TimedRespawnHelper() {
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ServerTimeRespawnIsDisallowed = 1;
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}
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