Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_SafeZoneOrderOptimize.cpp
T
2024-06-07 01:17:09 +02:00

26 lines
1.1 KiB
C++

#include "FortAthenaMutator_SafeZoneOrderOptimize.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_SafeZoneOrderOptimize::OnRep_ChosenRouteOrder() {
}
void AFortAthenaMutator_SafeZoneOrderOptimize::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, bInitialized);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, bPaused);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, Routes);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, MaxRoutesPerOrder);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, LockedInRouteIDs);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, ChosenRouteOrder);
DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, DebugShortestRouteOrder);
}
AFortAthenaMutator_SafeZoneOrderOptimize::AFortAthenaMutator_SafeZoneOrderOptimize() {
bInitialized = false;
bPaused = true;
MaxRoutesPerOrder = 0;
MapUILineThickness = 1;
}