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https://github.com/FortniteModdingHub/FNGameProj.git
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26 lines
1.1 KiB
C++
26 lines
1.1 KiB
C++
#include "FortAthenaMutator_SafeZoneOrderOptimize.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_SafeZoneOrderOptimize::OnRep_ChosenRouteOrder() {
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}
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void AFortAthenaMutator_SafeZoneOrderOptimize::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, bInitialized);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, bPaused);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, Routes);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, MaxRoutesPerOrder);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, LockedInRouteIDs);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, ChosenRouteOrder);
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DOREPLIFETIME(AFortAthenaMutator_SafeZoneOrderOptimize, DebugShortestRouteOrder);
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}
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AFortAthenaMutator_SafeZoneOrderOptimize::AFortAthenaMutator_SafeZoneOrderOptimize() {
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bInitialized = false;
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bPaused = true;
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MaxRoutesPerOrder = 0;
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MapUILineThickness = 1;
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}
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