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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
#include "FortAthenaMutator_RespawnAndSpectateSelect.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_RespawnAndSpectateSelect::OnSafezoneStateChanged(EFortSafeZoneState InSafeZoneState) {
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}
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void AFortAthenaMutator_RespawnAndSpectateSelect::OnRep_RespawnTargetDataArray() {
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}
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void AFortAthenaMutator_RespawnAndSpectateSelect::OnRep_ManagerObject() {
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}
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bool AFortAthenaMutator_RespawnAndSpectateSelect::GetCanPlayerSelectRespawnTargetBeforeTheyCanRespawn() const {
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return false;
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}
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void AFortAthenaMutator_RespawnAndSpectateSelect::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_RespawnAndSpectateSelect, RespawnTargetDataArray);
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DOREPLIFETIME(AFortAthenaMutator_RespawnAndSpectateSelect, bAreAllRespawnTargetsAvailableToAllPlayersCheat);
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DOREPLIFETIME(AFortAthenaMutator_RespawnAndSpectateSelect, ManagerObject);
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}
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AFortAthenaMutator_RespawnAndSpectateSelect::AFortAthenaMutator_RespawnAndSpectateSelect() {
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DefaultSpawnLocationCameraClass = NULL;
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DefaultRespawnTexture = NULL;
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DisplayPriority_Teammate = 0;
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CameraModeOverrideForNonPlayers = NULL;
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bAreAllRespawnTargetsAvailableToAllPlayersCheat = false;
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ManagerObject = NULL;
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ScreenFadeOutDeathCamTime = 1;
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ScreenFadeInSpectateCamTime = 1;
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}
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