Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_RespawnAndSpectateSelect.cpp
T
2024-06-07 01:17:09 +02:00

36 lines
1.4 KiB
C++

#include "FortAthenaMutator_RespawnAndSpectateSelect.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_RespawnAndSpectateSelect::OnSafezoneStateChanged(EFortSafeZoneState InSafeZoneState) {
}
void AFortAthenaMutator_RespawnAndSpectateSelect::OnRep_RespawnTargetDataArray() {
}
void AFortAthenaMutator_RespawnAndSpectateSelect::OnRep_ManagerObject() {
}
bool AFortAthenaMutator_RespawnAndSpectateSelect::GetCanPlayerSelectRespawnTargetBeforeTheyCanRespawn() const {
return false;
}
void AFortAthenaMutator_RespawnAndSpectateSelect::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_RespawnAndSpectateSelect, RespawnTargetDataArray);
DOREPLIFETIME(AFortAthenaMutator_RespawnAndSpectateSelect, bAreAllRespawnTargetsAvailableToAllPlayersCheat);
DOREPLIFETIME(AFortAthenaMutator_RespawnAndSpectateSelect, ManagerObject);
}
AFortAthenaMutator_RespawnAndSpectateSelect::AFortAthenaMutator_RespawnAndSpectateSelect() {
DefaultSpawnLocationCameraClass = NULL;
DefaultRespawnTexture = NULL;
DisplayPriority_Teammate = 0;
CameraModeOverrideForNonPlayers = NULL;
bAreAllRespawnTargetsAvailableToAllPlayersCheat = false;
ManagerObject = NULL;
ScreenFadeOutDeathCamTime = 1;
ScreenFadeInSpectateCamTime = 1;
}