mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
48 lines
1.7 KiB
C++
48 lines
1.7 KiB
C++
#include "FortAthenaMutator_Payback.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFortAthenaMutator_Payback::OnDeadStateChanged(AFortPlayerStateAthena* VictimPlayerState, bool bDead) {
|
|
}
|
|
|
|
void AFortAthenaMutator_Payback::NetMulticast_OnPaybackKill_Implementation(AFortPlayerStateAthena* KillerPlayerState, AFortPlayerStateAthena* VictimPlayerState) {
|
|
}
|
|
|
|
bool AFortAthenaMutator_Payback::IsMarkedForPaybackByTeam(const APlayerState* PlayerState, const uint8 Team) const {
|
|
return false;
|
|
}
|
|
|
|
bool AFortAthenaMutator_Payback::IsMarkedForPayback(const APlayerState* PlayerState) const {
|
|
return false;
|
|
}
|
|
|
|
void AFortAthenaMutator_Payback::GetTeamPlayersMarkedForPayback(TArray<AFortPlayerStateAthena*>& OutPlayerStates, const uint8 Team) const {
|
|
}
|
|
|
|
void AFortAthenaMutator_Payback::GetPlayersToPayBack(TArray<AFortPlayerStateAthena*>& OutPlayerStatesToPayBack, const APlayerState* AttackerPlayerState) const {
|
|
}
|
|
|
|
float AFortAthenaMutator_Payback::GetPaybackTimeRemaining(const APlayerState* KillerPlayerState, const uint8 VictimTeam) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
void AFortAthenaMutator_Payback::GetPaybackTeams(TArray<uint8>& OutTeams, const APlayerState* PlayerState) const {
|
|
}
|
|
|
|
float AFortAthenaMutator_Payback::GetHighestPaybackTimeRemaining(const APlayerState* KillerPlayerState) const {
|
|
return 0.0f;
|
|
}
|
|
|
|
void AFortAthenaMutator_Payback::GetAllPlayersMarkedForPayback(TArray<AFortPlayerStateAthena*>& OutPlayerStates) const {
|
|
}
|
|
|
|
void AFortAthenaMutator_Payback::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFortAthenaMutator_Payback, PaybackEffectDataArray);
|
|
}
|
|
|
|
AFortAthenaMutator_Payback::AFortAthenaMutator_Payback() {
|
|
PaybackMarkerEffectClass = NULL;
|
|
}
|
|
|