Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_Payback.cpp
T
2024-06-07 01:17:09 +02:00

48 lines
1.7 KiB
C++

#include "FortAthenaMutator_Payback.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Payback::OnDeadStateChanged(AFortPlayerStateAthena* VictimPlayerState, bool bDead) {
}
void AFortAthenaMutator_Payback::NetMulticast_OnPaybackKill_Implementation(AFortPlayerStateAthena* KillerPlayerState, AFortPlayerStateAthena* VictimPlayerState) {
}
bool AFortAthenaMutator_Payback::IsMarkedForPaybackByTeam(const APlayerState* PlayerState, const uint8 Team) const {
return false;
}
bool AFortAthenaMutator_Payback::IsMarkedForPayback(const APlayerState* PlayerState) const {
return false;
}
void AFortAthenaMutator_Payback::GetTeamPlayersMarkedForPayback(TArray<AFortPlayerStateAthena*>& OutPlayerStates, const uint8 Team) const {
}
void AFortAthenaMutator_Payback::GetPlayersToPayBack(TArray<AFortPlayerStateAthena*>& OutPlayerStatesToPayBack, const APlayerState* AttackerPlayerState) const {
}
float AFortAthenaMutator_Payback::GetPaybackTimeRemaining(const APlayerState* KillerPlayerState, const uint8 VictimTeam) const {
return 0.0f;
}
void AFortAthenaMutator_Payback::GetPaybackTeams(TArray<uint8>& OutTeams, const APlayerState* PlayerState) const {
}
float AFortAthenaMutator_Payback::GetHighestPaybackTimeRemaining(const APlayerState* KillerPlayerState) const {
return 0.0f;
}
void AFortAthenaMutator_Payback::GetAllPlayersMarkedForPayback(TArray<AFortPlayerStateAthena*>& OutPlayerStates) const {
}
void AFortAthenaMutator_Payback::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Payback, PaybackEffectDataArray);
}
AFortAthenaMutator_Payback::AFortAthenaMutator_Payback() {
PaybackMarkerEffectClass = NULL;
}