Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_LoadoutSwap.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
825 B
C++

#include "FortAthenaMutator_LoadoutSwap.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_LoadoutSwap::OnRep_ServerWorldTimeOfNextSwap() {
}
void AFortAthenaMutator_LoadoutSwap::OnGamePhaseChanged(EAthenaGamePhase NewPhase) {
}
void AFortAthenaMutator_LoadoutSwap::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_LoadoutSwap, ServerWorldTimeOfNextSwap);
DOREPLIFETIME(AFortAthenaMutator_LoadoutSwap, NextItemsToGrant);
DOREPLIFETIME(AFortAthenaMutator_LoadoutSwap, ItemsWithInfiniteAmmo);
}
AFortAthenaMutator_LoadoutSwap::AFortAthenaMutator_LoadoutSwap() {
GamePhaseToStart = EAthenaGamePhase::None;
bRandomizeLoadOuts = true;
ServerWorldTimeOfNextSwap = 1;
}