Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_GameModeBase.cpp
T
2024-06-07 01:17:09 +02:00

25 lines
853 B
C++

#include "FortAthenaMutator_GameModeBase.h"
void AFortAthenaMutator_GameModeBase::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) {
}
void AFortAthenaMutator_GameModeBase::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
}
void AFortAthenaMutator_GameModeBase::OnGamePhaseChanged(EAthenaGamePhase NewPhase) {
}
void AFortAthenaMutator_GameModeBase::HandleEndMatchStingerWaitingOnPlacement_Local(AFortPlayerStateAthena* Sender, int32 NewPlace) {
}
FText AFortAthenaMutator_GameModeBase::GetPOINameForTag(const FGameplayTag& POITag) const {
return FText::GetEmpty();
}
AFortAthenaMutator_GameModeBase::AFortAthenaMutator_GameModeBase() {
bAutomaticallyFinishInitialization = true;
StingerAudioComponent = NULL;
StingerEventForwarder = NULL;
}