Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_Fill.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
740 B
C++

#include "FortAthenaMutator_Fill.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Fill::OnPlaylistLoaded(FName PlaylistName, const FGameplayTagContainer& PlaylistContainerTags) {
}
void AFortAthenaMutator_Fill::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
}
void AFortAthenaMutator_Fill::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
}
void AFortAthenaMutator_Fill::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Fill, LavaFloor);
}
AFortAthenaMutator_Fill::AFortAthenaMutator_Fill() {
FloorActorClass = NULL;
LavaFloor = NULL;
}