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30 lines
865 B
C++
30 lines
865 B
C++
#include "FortAthenaMutator_FF2.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_FF2::UpdateHealth() {
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}
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void AFortAthenaMutator_FF2::OnRep_EndOfLastRoundServerTime() {
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}
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void AFortAthenaMutator_FF2::OnRep_CurrentRound() {
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}
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void AFortAthenaMutator_FF2::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_FF2, FoundationsToWatch);
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DOREPLIFETIME(AFortAthenaMutator_FF2, CurrentRound);
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DOREPLIFETIME(AFortAthenaMutator_FF2, CurrentHealth);
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DOREPLIFETIME(AFortAthenaMutator_FF2, MaxHealth);
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DOREPLIFETIME(AFortAthenaMutator_FF2, EndOfLastRoundServerTime);
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}
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AFortAthenaMutator_FF2::AFortAthenaMutator_FF2() {
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CurrentRound = 0;
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CurrentHealth = 1;
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MaxHealth = 1;
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EndOfLastRoundServerTime = 1;
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}
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