Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_FF2.cpp
T
2024-06-07 01:17:09 +02:00

30 lines
865 B
C++

#include "FortAthenaMutator_FF2.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_FF2::UpdateHealth() {
}
void AFortAthenaMutator_FF2::OnRep_EndOfLastRoundServerTime() {
}
void AFortAthenaMutator_FF2::OnRep_CurrentRound() {
}
void AFortAthenaMutator_FF2::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_FF2, FoundationsToWatch);
DOREPLIFETIME(AFortAthenaMutator_FF2, CurrentRound);
DOREPLIFETIME(AFortAthenaMutator_FF2, CurrentHealth);
DOREPLIFETIME(AFortAthenaMutator_FF2, MaxHealth);
DOREPLIFETIME(AFortAthenaMutator_FF2, EndOfLastRoundServerTime);
}
AFortAthenaMutator_FF2::AFortAthenaMutator_FF2() {
CurrentRound = 0;
CurrentHealth = 1;
MaxHealth = 1;
EndOfLastRoundServerTime = 1;
}