mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
#include "FortAthenaMutator_Disco.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Disco::OnMutatorGameplayEvent(int32 EventId, int32 EventParam1, int32 EventParam2, int32 EventParam3) {
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}
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void AFortAthenaMutator_Disco::OnGamePhaseStepChanged(const TScriptInterface<IFortSafeZoneInterface>& SafeZoneInterface, const EAthenaGamePhaseStep GamePhaseStep) {
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}
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void AFortAthenaMutator_Disco::OnGamePhaseChanged(EAthenaGamePhase GamePhase) {
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}
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void AFortAthenaMutator_Disco::OnCaptureLockBroken(AAthenaCapturePoint* CapturePoint, uint8 LockTeam, uint8 BreakTeam) {
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}
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void AFortAthenaMutator_Disco::OnCaptureLock(AAthenaCapturePoint* CapturePoint, uint8 LockTeam, bool bIsNewLock) {
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}
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bool AFortAthenaMutator_Disco::IsRespawningAllowed() {
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return false;
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}
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void AFortAthenaMutator_Disco::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Disco, LastRespawnableSafeZoneIndex);
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}
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AFortAthenaMutator_Disco::AFortAthenaMutator_Disco() {
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LastRespawnableSafeZoneIndex = 0;
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bRespawnWarningGiven = false;
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LastSafeZoneIndex = 0;
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TimeUntilPointAccrual = 1;
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SentDiscoOpenedMessagesIndex = 0;
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}
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