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31 lines
895 B
C++
31 lines
895 B
C++
#include "FortAthenaMutator_Chrome.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaMutator_Chrome::OnTraversePointTouched(AAthenaTraversePoint* PointActor, AFortPlayerStateAthena* TouchingPlayer) {
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}
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void AFortAthenaMutator_Chrome::OnRep_RaceStarted() {
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}
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void AFortAthenaMutator_Chrome::OnRep_FinishTraversePoint() {
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}
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void AFortAthenaMutator_Chrome::HandleTeleportComplete() {
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}
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void AFortAthenaMutator_Chrome::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaMutator_Chrome, FinishTraversePoint);
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DOREPLIFETIME(AFortAthenaMutator_Chrome, bRaceStarted);
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}
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AFortAthenaMutator_Chrome::AFortAthenaMutator_Chrome() {
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TraversePointClass = NULL;
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FuelSettingGE = NULL;
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TeleportMutator = NULL;
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FinishTraversePoint = NULL;
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bRaceStarted = false;
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}
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