Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_Chrome.cpp
T
2024-06-07 01:17:09 +02:00

31 lines
895 B
C++

#include "FortAthenaMutator_Chrome.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_Chrome::OnTraversePointTouched(AAthenaTraversePoint* PointActor, AFortPlayerStateAthena* TouchingPlayer) {
}
void AFortAthenaMutator_Chrome::OnRep_RaceStarted() {
}
void AFortAthenaMutator_Chrome::OnRep_FinishTraversePoint() {
}
void AFortAthenaMutator_Chrome::HandleTeleportComplete() {
}
void AFortAthenaMutator_Chrome::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_Chrome, FinishTraversePoint);
DOREPLIFETIME(AFortAthenaMutator_Chrome, bRaceStarted);
}
AFortAthenaMutator_Chrome::AFortAthenaMutator_Chrome() {
TraversePointClass = NULL;
FuelSettingGE = NULL;
TeleportMutator = NULL;
FinishTraversePoint = NULL;
bRaceStarted = false;
}