Files
FNGameProj/Source/FortniteGame/Private/FortAthenaMutator_AddBarrier.cpp
T
2024-06-07 01:17:09 +02:00

24 lines
711 B
C++

#include "FortAthenaMutator_AddBarrier.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaMutator_AddBarrier::OnGamePhaseChanged(EAthenaGamePhase NewPhase) {
}
AAthenaBigBaseWall* AFortAthenaMutator_AddBarrier::GetBigBaseWall() const {
return NULL;
}
void AFortAthenaMutator_AddBarrier::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaMutator_AddBarrier, BigBaseWall);
}
AFortAthenaMutator_AddBarrier::AFortAthenaMutator_AddBarrier() {
BigBaseWallClass = NULL;
bStartTimerAtSafeZone = false;
bSpawnAtMidFlightPathDuringBusLockedPhase = true;
BigBaseWall = NULL;
}