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19 lines
781 B
C++
19 lines
781 B
C++
#include "FortAthenaHoverCarMovementComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Implementation(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) {
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}
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bool UFortAthenaHoverCarMovementComponent::ServerUpdateAthenaState_Validate(float InThrottleInput, float InSteeringInput, const FVector InForwardVectorTarget) {
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return true;
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}
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void UFortAthenaHoverCarMovementComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortAthenaHoverCarMovementComponent, ReplicatedAthenaState);
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}
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UFortAthenaHoverCarMovementComponent::UFortAthenaHoverCarMovementComponent() {
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}
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