mirror of
https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
90 lines
2.1 KiB
C++
90 lines
2.1 KiB
C++
#include "FortAthenaGoatVehicle.h"
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void AFortAthenaGoatVehicle::SetSkidActive(bool bActive) {
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}
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bool AFortAthenaGoatVehicle::IsPowerSliding() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLocalPlayerRiding() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLeaningOrBouncingFR() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBR() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBL() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsEBraking() const {
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return false;
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}
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bool AFortAthenaGoatVehicle::IsBoosting() const {
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return false;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartReverseActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartHonkActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartForwardActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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FName AFortAthenaGoatVehicle::GetGolfCartEBrakeActionName(AFortPlayerPawn* FortPlayerPawn) const {
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return NAME_None;
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}
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float AFortAthenaGoatVehicle::GetBoostAccumulated() const {
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return 0.0f;
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}
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void AFortAthenaGoatVehicle::ClearBoostAccumulated() {
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}
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void AFortAthenaGoatVehicle::CacheParticleComponentPointers(UParticleSystemComponent* WheelDust, UParticleSystemComponent* WheelSlide, UParticleSystemComponent* TrailLeft, UParticleSystemComponent* TrailRight) {
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}
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AFortAthenaGoatVehicle::AFortAthenaGoatVehicle() {
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LeanImpulseScaleFR = 1;
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LeanImpulseScaleBR = 1;
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LeanImpulseScaleBL = 1;
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BounceCurve = NULL;
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HandBrakeSkidParam = 1;
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BoostParam = 1;
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MovementParam = 1;
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BatteryParam = 1;
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RumbleIntensity = 1;
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bBoostCameraActive = false;
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bLocalPlayerADS = false;
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DriverCameraShake = NULL;
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PassengerCameraShake = NULL;
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LocalPlayerPawn = NULL;
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PSC_WheelDust = NULL;
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PSC_WheelSlide = NULL;
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PSC_TrailLeft = NULL;
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PSC_TrailRight = NULL;
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FortGoatVehicleConfigsClass = NULL;
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FortGoatVehicleConfigs = NULL;
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}
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