Files
FNGameProj/Source/FortniteGame/Private/FortAthenaGoatVehicle.cpp
T
2024-06-07 01:17:09 +02:00

90 lines
2.1 KiB
C++

#include "FortAthenaGoatVehicle.h"
void AFortAthenaGoatVehicle::SetSkidActive(bool bActive) {
}
bool AFortAthenaGoatVehicle::IsPowerSliding() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLocalPlayerRiding() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLeaningOrBouncingFR() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBR() const {
return false;
}
bool AFortAthenaGoatVehicle::IsLeaningOrBouncingBL() const {
return false;
}
bool AFortAthenaGoatVehicle::IsEBraking() const {
return false;
}
bool AFortAthenaGoatVehicle::IsBoosting() const {
return false;
}
FName AFortAthenaGoatVehicle::GetGolfCartReverseActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartHonkActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartForwardActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
FName AFortAthenaGoatVehicle::GetGolfCartEBrakeActionName(AFortPlayerPawn* FortPlayerPawn) const {
return NAME_None;
}
float AFortAthenaGoatVehicle::GetBoostAccumulated() const {
return 0.0f;
}
void AFortAthenaGoatVehicle::ClearBoostAccumulated() {
}
void AFortAthenaGoatVehicle::CacheParticleComponentPointers(UParticleSystemComponent* WheelDust, UParticleSystemComponent* WheelSlide, UParticleSystemComponent* TrailLeft, UParticleSystemComponent* TrailRight) {
}
AFortAthenaGoatVehicle::AFortAthenaGoatVehicle() {
LeanImpulseScaleFR = 1;
LeanImpulseScaleBR = 1;
LeanImpulseScaleBL = 1;
BounceCurve = NULL;
HandBrakeSkidParam = 1;
BoostParam = 1;
MovementParam = 1;
BatteryParam = 1;
RumbleIntensity = 1;
bBoostCameraActive = false;
bLocalPlayerADS = false;
DriverCameraShake = NULL;
PassengerCameraShake = NULL;
LocalPlayerPawn = NULL;
PSC_WheelDust = NULL;
PSC_WheelSlide = NULL;
PSC_TrailLeft = NULL;
PSC_TrailRight = NULL;
FortGoatVehicleConfigsClass = NULL;
FortGoatVehicleConfigs = NULL;
}