Files
FNGameProj/Source/FortniteGame/Private/FortAthenaExitCraft.cpp
T
2024-06-07 01:17:09 +02:00

67 lines
1.8 KiB
C++

#include "FortAthenaExitCraft.h"
#include "Components/StaticMeshComponent.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaExitCraft::OnRep_VehicleSkinIndex() {
}
void AFortAthenaExitCraft::OnRep_RotationLerpData() {
}
void AFortAthenaExitCraft::OnRep_QualifyingPlayers() {
}
void AFortAthenaExitCraft::OnRep_LocationLerpData() {
}
void AFortAthenaExitCraft::OnRep_CurrentState() {
}
void AFortAthenaExitCraft::OnRep_BalloonActor() {
}
void AFortAthenaExitCraft::OnOverlapStart(AActor* TestActor) {
}
void AFortAthenaExitCraft::OnOverlapEnd(AActor* TestActor) {
}
void AFortAthenaExitCraft::OnDepartFinished() {
}
void AFortAthenaExitCraft::CheatDepart() {
}
void AFortAthenaExitCraft::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaExitCraft, ExitCraftInfo);
DOREPLIFETIME(AFortAthenaExitCraft, CurrentState);
DOREPLIFETIME(AFortAthenaExitCraft, OverlappingPawns);
DOREPLIFETIME(AFortAthenaExitCraft, BalloonActor);
DOREPLIFETIME(AFortAthenaExitCraft, VehicleSkinIndex);
DOREPLIFETIME(AFortAthenaExitCraft, LocationLerpData);
DOREPLIFETIME(AFortAthenaExitCraft, RotationLerpData);
}
AFortAthenaExitCraft::AFortAthenaExitCraft() {
MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComp0"));
OverlapMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("OverlapMesh_0"));
ExitCraftInfo = NULL;
CurrentState = EExitCraftState::None;
BalloonClass = NULL;
BalloonActor = NULL;
FortVehicleConfigClass = NULL;
GettingIntoPostionCurve_Location = NULL;
GettingIntoPostionCurve_Rotation = NULL;
BuildingZOffset = 1;
SafetyTimerTime = 1;
VehicleSkinIndex = 0;
}