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https://github.com/FortniteModdingHub/FNGameProj.git
synced 2026-08-26 19:43:31 +00:00
67 lines
1.8 KiB
C++
67 lines
1.8 KiB
C++
#include "FortAthenaExitCraft.h"
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#include "Components/StaticMeshComponent.h"
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#include "Net/UnrealNetwork.h"
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void AFortAthenaExitCraft::OnRep_VehicleSkinIndex() {
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}
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void AFortAthenaExitCraft::OnRep_RotationLerpData() {
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}
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void AFortAthenaExitCraft::OnRep_QualifyingPlayers() {
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}
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void AFortAthenaExitCraft::OnRep_LocationLerpData() {
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}
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void AFortAthenaExitCraft::OnRep_CurrentState() {
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}
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void AFortAthenaExitCraft::OnRep_BalloonActor() {
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}
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void AFortAthenaExitCraft::OnOverlapStart(AActor* TestActor) {
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}
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void AFortAthenaExitCraft::OnOverlapEnd(AActor* TestActor) {
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}
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void AFortAthenaExitCraft::OnDepartFinished() {
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}
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void AFortAthenaExitCraft::CheatDepart() {
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}
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void AFortAthenaExitCraft::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AFortAthenaExitCraft, ExitCraftInfo);
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DOREPLIFETIME(AFortAthenaExitCraft, CurrentState);
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DOREPLIFETIME(AFortAthenaExitCraft, OverlappingPawns);
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DOREPLIFETIME(AFortAthenaExitCraft, BalloonActor);
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DOREPLIFETIME(AFortAthenaExitCraft, VehicleSkinIndex);
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DOREPLIFETIME(AFortAthenaExitCraft, LocationLerpData);
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DOREPLIFETIME(AFortAthenaExitCraft, RotationLerpData);
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}
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AFortAthenaExitCraft::AFortAthenaExitCraft() {
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MeshComponent = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMeshComp0"));
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OverlapMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("OverlapMesh_0"));
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ExitCraftInfo = NULL;
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CurrentState = EExitCraftState::None;
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BalloonClass = NULL;
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BalloonActor = NULL;
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FortVehicleConfigClass = NULL;
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GettingIntoPostionCurve_Location = NULL;
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GettingIntoPostionCurve_Rotation = NULL;
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BuildingZOffset = 1;
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SafetyTimerTime = 1;
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VehicleSkinIndex = 0;
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}
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