Files
FNGameProj/Source/FortniteGame/Private/FortAthenaAircraft.cpp
T
2024-06-07 01:17:09 +02:00

49 lines
1.4 KiB
C++

#include "FortAthenaAircraft.h"
#include "Net/UnrealNetwork.h"
void AFortAthenaAircraft::OnRep_ReplicatedFlightTimestamp() {
}
float AFortAthenaAircraft::GetDropStartTime() const {
return 0.0f;
}
float AFortAthenaAircraft::GetDropEndTime() const {
return 0.0f;
}
void AFortAthenaAircraft::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AFortAthenaAircraft, FlightInfo);
DOREPLIFETIME(AFortAthenaAircraft, FlightStartTime);
DOREPLIFETIME(AFortAthenaAircraft, FlightEndTime);
DOREPLIFETIME(AFortAthenaAircraft, DropStartTime);
DOREPLIFETIME(AFortAthenaAircraft, DropEndTime);
DOREPLIFETIME(AFortAthenaAircraft, bIsOutOfPhaseAircraft);
DOREPLIFETIME(AFortAthenaAircraft, ReplicatedFlightTimestamp);
DOREPLIFETIME(AFortAthenaAircraft, AircraftIndex);
}
AFortAthenaAircraft::AFortAthenaAircraft() {
NumSpawnSlots = 0;
SpawnOffsetRadius = 1;
FlightStartTime = 1;
FlightEndTime = 1;
DropStartTime = 1;
DropEndTime = 1;
bIsOutOfPhaseAircraft = false;
ReplicatedFlightTimestamp = 1;
FlightElapsedTime = 1;
ClientFlightTimerDrift = 1;
MiniMapIconScale = 1;
MiniMapTeamIndicatorIconScale = 1;
DefaultBusSkin = NULL;
SpawnedCosmeticActor = NULL;
AsyncLoadingSkin = NULL;
AircraftIndex = 0;
Indicator = NULL;
TeamIndicator = NULL;
}