Files
FNGameProj/Source/FortniteGame/Private/FortAthenaAILODComponent.cpp
T
2024-06-07 01:17:09 +02:00

21 lines
665 B
C++

#include "FortAthenaAILODComponent.h"
#include "Net/UnrealNetwork.h"
void UFortAthenaAILODComponent::OnRep_CurrentFortAILODLevel() {
}
void UFortAthenaAILODComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UFortAthenaAILODComponent, CurrentFortAILODLevel);
DOREPLIFETIME(UFortAthenaAILODComponent, bCouldBeVisibleToPlayers);
}
UFortAthenaAILODComponent::UFortAthenaAILODComponent() {
CurrentFortAILODLevel = EFortAILODLevel::MIN;
bCouldBeVisibleToPlayers = false;
CachedFortPawn = NULL;
AILODSettingsContainer = NULL;
}