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21 lines
665 B
C++
21 lines
665 B
C++
#include "FortAthenaAILODComponent.h"
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#include "Net/UnrealNetwork.h"
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void UFortAthenaAILODComponent::OnRep_CurrentFortAILODLevel() {
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}
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void UFortAthenaAILODComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UFortAthenaAILODComponent, CurrentFortAILODLevel);
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DOREPLIFETIME(UFortAthenaAILODComponent, bCouldBeVisibleToPlayers);
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}
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UFortAthenaAILODComponent::UFortAthenaAILODComponent() {
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CurrentFortAILODLevel = EFortAILODLevel::MIN;
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bCouldBeVisibleToPlayers = false;
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CachedFortPawn = NULL;
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AILODSettingsContainer = NULL;
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}
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