Files
FNGameProj/Source/FortniteGame/Private/FortAthenaAIBotCustomizationData.cpp
T
2024-06-07 01:17:09 +02:00

35 lines
1.1 KiB
C++

#include "FortAthenaAIBotCustomizationData.h"
void UFortAthenaAIBotCustomizationData::SetCharacterCustomizationFromPlayerPawn(const AFortPlayerPawn* InFortPawn) {
}
UFortAthenaAIBotCustomizationData::UFortAthenaAIBotCustomizationData() {
PawnClass = NULL;
bRequiresUniqueNetId = false;
bHasCustomSquadId = false;
CustomSquadId = 0;
bOverrideCanRespawnOnDeath = false;
bCanRespawnOnDeath = false;
bOverrideBehaviorTree = false;
bOverrideCharacterCustomization = false;
bOverrideDBNOPlayStyle = false;
bOverrideSkillLevel = false;
bUseMatchMMRToOverrideSkillLevel = false;
bOverrideSkillSets = false;
bOverrideStartupInventory = false;
bOverrideBotNameSettings = false;
bOverrideBotIDAnalyticsSuffix = false;
bOverrideConstructionBuildingInfo = false;
BehaviorTree = NULL;
OverrideCosmeticMode = BotDataOverrideCosmeticMode::SpecificLoadout;
CharacterCustomization = NULL;
DBNOPlayStyle = EDBNOPlayStyle::Thirsty;
SkillLevel = 1;
StartupInventory = NULL;
BotNameSettings = NULL;
SpawnTracePadding = 1;
AILODSettingsContainer = NULL;
AILODSettingsContainerLoaded = NULL;
}