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https://github.com/FortniteModdingHub/FNGameProj.git
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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "FortAthenaAIBotCustomizationData.h"
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void UFortAthenaAIBotCustomizationData::SetCharacterCustomizationFromPlayerPawn(const AFortPlayerPawn* InFortPawn) {
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}
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UFortAthenaAIBotCustomizationData::UFortAthenaAIBotCustomizationData() {
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PawnClass = NULL;
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bRequiresUniqueNetId = false;
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bHasCustomSquadId = false;
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CustomSquadId = 0;
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bOverrideCanRespawnOnDeath = false;
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bCanRespawnOnDeath = false;
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bOverrideBehaviorTree = false;
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bOverrideCharacterCustomization = false;
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bOverrideDBNOPlayStyle = false;
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bOverrideSkillLevel = false;
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bUseMatchMMRToOverrideSkillLevel = false;
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bOverrideSkillSets = false;
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bOverrideStartupInventory = false;
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bOverrideBotNameSettings = false;
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bOverrideBotIDAnalyticsSuffix = false;
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bOverrideConstructionBuildingInfo = false;
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BehaviorTree = NULL;
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OverrideCosmeticMode = BotDataOverrideCosmeticMode::SpecificLoadout;
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CharacterCustomization = NULL;
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DBNOPlayStyle = EDBNOPlayStyle::Thirsty;
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SkillLevel = 1;
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StartupInventory = NULL;
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BotNameSettings = NULL;
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SpawnTracePadding = 1;
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AILODSettingsContainer = NULL;
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AILODSettingsContainerLoaded = NULL;
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}
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