Files
FNGameProj/Source/FortniteGame/Private/FortAsyncAction_SendQuestStatEvent.cpp
T
2024-06-07 01:17:09 +02:00

16 lines
663 B
C++

#include "FortAsyncAction_SendQuestStatEvent.h"
UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEventWithTags(UFortQuestManager* NewQuestManager, FGameplayTagContainer NewTargetTags, FGameplayTagContainer NewSourceTags, FGameplayTagContainer NewContextTags, int32 NewCount) {
return NULL;
}
UFortAsyncAction_SendQuestStatEvent* UFortAsyncAction_SendQuestStatEvent::SendClientStatEvent(UFortQuestManager* NewQuestManager, FDataTableRowHandle NewObjectiveStat, int32 NewCount) {
return NULL;
}
UFortAsyncAction_SendQuestStatEvent::UFortAsyncAction_SendQuestStatEvent() {
QuestManager = NULL;
Count = 0;
}