Files
FNGameProj/Source/FortniteGame/Private/FortAsyncAction_CheckForUpdate.cpp
T
2024-06-07 01:17:09 +02:00

12 lines
343 B
C++

#include "FortAsyncAction_CheckForUpdate.h"
UFortAsyncAction_CheckForUpdate* UFortAsyncAction_CheckForUpdate::CheckForUpdate(UObject* InWorldContextObject, bool InShowDialogOnFailure) {
return NULL;
}
UFortAsyncAction_CheckForUpdate::UFortAsyncAction_CheckForUpdate() {
WorldContextObject = NULL;
bShowDialogOnFailure = true;
}