Files
FNGameProj/Source/FortniteGame/Private/FortAnimationBlueprintLibrary.cpp
T
2024-03-03 23:44:39 +01:00

24 lines
1.1 KiB
C++

#include "FortAnimationBlueprintLibrary.h"
void UFortAnimationBlueprintLibrary::UpdateAnimSpinner(FAnimSpinner& SpinInformation, float DeltaSeconds, float NewRotationRate) {
}
float UFortAnimationBlueprintLibrary::GetRelevantAnimTimeRemainingFromCachedData(FCachedAnimRelevancyData& InCachedAnimRelevancyData, UAnimInstance* InAnimInstance) {
return 0.0f;
}
float UFortAnimationBlueprintLibrary::GetRelevantAnimTimeRemainingFractionFromCachedData(FCachedAnimRelevancyData& InCachedAnimRelevancyData, UAnimInstance* InAnimInstance) {
return 0.0f;
}
float UFortAnimationBlueprintLibrary::GetRelevantAnimTimeFromCachedData(FCachedAnimRelevancyData& InCachedAnimRelevancyData, UAnimInstance* InAnimInstance) {
return 0.0f;
}
void UFortAnimationBlueprintLibrary::GetAlphaFromReferenceTransformDelta(float& AlphaOutput, float& RawOutput, const USkinnedMeshComponent* SkeletalMeshComponent, const FName BoneName, const FName BaseName, TEnumAsByte<EAlphaFromDeltaTypes::Type> DeltaComponentType, FVector2D InputRange, FVector2D OutputRange, FVector TwistAxis) {
}
UFortAnimationBlueprintLibrary::UFortAnimationBlueprintLibrary() {
}