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24 lines
1.1 KiB
C++
24 lines
1.1 KiB
C++
#include "FortAnimationBlueprintLibrary.h"
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void UFortAnimationBlueprintLibrary::UpdateAnimSpinner(FAnimSpinner& SpinInformation, float DeltaSeconds, float NewRotationRate) {
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}
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float UFortAnimationBlueprintLibrary::GetRelevantAnimTimeRemainingFromCachedData(FCachedAnimRelevancyData& InCachedAnimRelevancyData, UAnimInstance* InAnimInstance) {
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return 0.0f;
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}
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float UFortAnimationBlueprintLibrary::GetRelevantAnimTimeRemainingFractionFromCachedData(FCachedAnimRelevancyData& InCachedAnimRelevancyData, UAnimInstance* InAnimInstance) {
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return 0.0f;
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}
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float UFortAnimationBlueprintLibrary::GetRelevantAnimTimeFromCachedData(FCachedAnimRelevancyData& InCachedAnimRelevancyData, UAnimInstance* InAnimInstance) {
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return 0.0f;
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}
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void UFortAnimationBlueprintLibrary::GetAlphaFromReferenceTransformDelta(float& AlphaOutput, float& RawOutput, const USkinnedMeshComponent* SkeletalMeshComponent, const FName BoneName, const FName BaseName, TEnumAsByte<EAlphaFromDeltaTypes::Type> DeltaComponentType, FVector2D InputRange, FVector2D OutputRange, FVector TwistAxis) {
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}
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UFortAnimationBlueprintLibrary::UFortAnimationBlueprintLibrary() {
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}
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