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https://github.com/FortniteModdingHub/FNGameProj.git
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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#include "FortAnimInput_Quad.h"
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FFortAnimInput_Quad::FFortAnimInput_Quad() {
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bIsUsingQuad = false;
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bIsDriver = false;
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bIsFrontPassenger = false;
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bIsBackPassenger = false;
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bIsBackPassengerAndLeaning = false;
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bIsDrifting = false;
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bIsBoosting = false;
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bIsReversing = false;
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bIsBraking = false;
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bIsMoving = false;
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bIsMovingForward = false;
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bIsLeaning = false;
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bIsLeaningOrBouncing = false;
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bIsBounceCrouching = false;
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bIsBounceCrouched = false;
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bIsBounceJumping = false;
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bIsBounceRecoiling = false;
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bIsSteeringRight = false;
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bIsSteeringLeft = false;
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RunForwardAlpha = 1;
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BounceCompression = 1;
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LeanPositionX = 1;
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LeanPositionY = 1;
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LeanPositionZ = 1;
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VerticalVelocity = 1;
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VerticalAcceleration = 1;
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bAimFWD = false;
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bAimBWD = false;
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bAimLFT = false;
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bAimRGT = false;
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PawnToVehicleDeltaYawAngleDegrees = 1;
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AimCardDirDeadZoneAngleDegrees = 1;
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AimCardDirAngleOffsetDegrees = 1;
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LastCardDirIndex = 0;
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AimFWDDeltaAngleDegrees = 1;
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AimBWDDeltaAngleDegrees = 1;
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AimLFTDeltaAngleDegrees = 1;
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AimRGTDeltaAngleDegrees = 1;
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SlopePitchDegreeAngle = 1;
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SlopeRollDegreeAngle = 1;
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SteerAngle = 1;
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SteerAlpha = 1;
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SteerAngleDeadZoneDegrees = 1;
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SteeringRotation = 1;
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VehiclePitch = 1;
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VehicleRoll = 1;
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}
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