Files
FNGameProj/Source/FortniteGame/Private/FortAnimInput_Quad.cpp
T
2024-06-07 01:17:09 +02:00

52 lines
1.3 KiB
C++

#include "FortAnimInput_Quad.h"
FFortAnimInput_Quad::FFortAnimInput_Quad() {
bIsUsingQuad = false;
bIsDriver = false;
bIsFrontPassenger = false;
bIsBackPassenger = false;
bIsBackPassengerAndLeaning = false;
bIsDrifting = false;
bIsBoosting = false;
bIsReversing = false;
bIsBraking = false;
bIsMoving = false;
bIsMovingForward = false;
bIsLeaning = false;
bIsLeaningOrBouncing = false;
bIsBounceCrouching = false;
bIsBounceCrouched = false;
bIsBounceJumping = false;
bIsBounceRecoiling = false;
bIsSteeringRight = false;
bIsSteeringLeft = false;
RunForwardAlpha = 1;
BounceCompression = 1;
LeanPositionX = 1;
LeanPositionY = 1;
LeanPositionZ = 1;
VerticalVelocity = 1;
VerticalAcceleration = 1;
bAimFWD = false;
bAimBWD = false;
bAimLFT = false;
bAimRGT = false;
PawnToVehicleDeltaYawAngleDegrees = 1;
AimCardDirDeadZoneAngleDegrees = 1;
AimCardDirAngleOffsetDegrees = 1;
LastCardDirIndex = 0;
AimFWDDeltaAngleDegrees = 1;
AimBWDDeltaAngleDegrees = 1;
AimLFTDeltaAngleDegrees = 1;
AimRGTDeltaAngleDegrees = 1;
SlopePitchDegreeAngle = 1;
SlopeRollDegreeAngle = 1;
SteerAngle = 1;
SteerAlpha = 1;
SteerAngleDeadZoneDegrees = 1;
SteeringRotation = 1;
VehiclePitch = 1;
VehicleRoll = 1;
}